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Steam News27 May 20261mo ago

Patch Notes: v2.0.0-beta.1582 (LIVE)

This week's roll-up bundles four beta cycles' worth of work into one Live release: a new default theme, an upgraded rival-guild simulation, a long bench of translation coverage, and a sweep of quality-of-life and bug fi

In this update15

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes15 additions30 changes11 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Events
  • Balance
  • Performance
addedThis week's roll-up bundles four beta cycles' worth of work into one Live release: a new default theme, an upgraded rival-guild simulation, a long bench of translation coverage, and a sweep of quality-of-life and bug fixes across scouting, the Front Desk, trade, the Treasurer, and the Tower.
addedAlso! Things are cooking with the new hand-crafted portraits. So keep an eye for updates on that front. Below is a little teaser:
added──────────────────────── NEW FEATURES ────────────────────────
addedParchment ThemeThe Parchment Theme will soon be the default look and is selectable in Settings. With the incoming handcrafted art upgrades, I wanted to put together something a little updated, so I'll be working on this new Theme for the next week before swapping it over. Classic has been retired -- note: Classic Theme can still be selected in the Settings if you prefer it.
addedParchment ThemeA new Header is also here — guild brand, four stat tiles (Roster, Contracts, Renown, Treasury), calendar pill, quick actions, and Advance Week all on one bar. The Renown tile shows progress to the next tier, your Crown standing, and your annual rank within your CCL division in its tooltip.
changedParchment ThemeAnd to be extra fancy, the header now collapses. Tap the triangle on the right to fold the bar down to a compact one-row HUD; the triangle lights amber when collapsed, and your choice is remembered per device.

Gargadusa's Tower changes

addedThis week's roll-up bundles four beta cycles' worth of work into one Live release: a new default theme, an upgraded rival-guild simulation, a long bench of translation coverage, and a sweep of quality-of-life and bug fixes across scouting, the Front Desk, trade, the Treasurer, and the Tower.
addedAlso! Things are cooking with the new hand-crafted portraits. So keep an eye for updates on that front. Below is a little teaser:
added──────────────────────── NEW FEATURES ────────────────────────
addedThe Parchment Theme will soon be the default look and is selectable in Settings. With the incoming handcrafted art upgrades, I wanted to put together something a little updated, so I'll be working on this new Theme for the next week before swapping it over. Classic has been retired -- note: Classic Theme can still be selected in the Settings if you prefer it.
addedA new Header is also here — guild brand, four stat tiles (Roster, Contracts, Renown, Treasury), calendar pill, quick actions, and Advance Week all on one bar. The Renown tile shows progress to the next tier, your Crown standing, and your annual rank within your CCL division in its tooltip.

This week's roll-up bundles four beta cycles' worth of work into one Live release: a new default theme, an upgraded rival-guild simulation, a long bench of translation coverage, and a sweep of quality-of-life and bug fixes across scouting, the Front Desk, trade, the Treasurer, and the Tower.

Also! Things are cooking with the new hand-crafted portraits. So keep an eye for updates on that front. Below is a little teaser:

──────────────────────── NEW FEATURES ────────────────────────

Parchment Theme

  • The Parchment Theme will soon be the default look and is selectable in Settings. With the incoming handcrafted art upgrades, I wanted to put together something a little updated, so I'll be working on this new Theme for the next week before swapping it over. Classic has been retired -- note: Classic Theme can still be selected in the Settings if you prefer it.

  • A new Header is also here — guild brand, four stat tiles (Roster, Contracts, Renown, Treasury), calendar pill, quick actions, and Advance Week all on one bar. The Renown tile shows progress to the next tier, your Crown standing, and your annual rank within your CCL division in its tooltip.

  • And to be extra fancy, the header now collapses. Tap the triangle on the right to fold the bar down to a compact one-row HUD; the triangle lights amber when collapsed, and your choice is remembered per device.

Scouting

  • Scouts now hold a queue of upcoming free-agent targets. Assigning a recruit to a busy scout appends to their queue instead of being rejected, and the next target is picked up automatically the moment the current scout completes or is cancelled.

  • The Scouting Dashboard shows an inline queue panel on each busy scout, with per-entry reorder (▲▼) and remove (✕) controls. Queued targets whose recruits have left the free-agent pool are pruned automatically at week's end.

  • Recruit detail pages show a "📋 Queued ·

    #N

    " badge (with a Cancel affordance) for any recruit sitting in a scout's queue, so queue-adds give clear visible feedback instead of the picker closing silently.

  • The scout picker on every recruit now splits into three sections — Idle, Queueable (will append to that scout's queue), and Unavailable (with a per-mode reason: 🔭 Watching / 🎯 Headhunting / 🤝 Trading block / 🤝 Rival roster / 🎓 Academy prospect / 📜 On contract). Idle scouts always rise to the top.

  • Recruit list rows that need attention lead with a ⚠ icon and sort to the top of the pool.

  • A new toggle next to the Scout counter stops the recruit pool from auto-offering Scout applicants every season — useful for deliberate no-scout runs on punishing difficulties.

Save & menu

  • A new dedicated F5 Quick Save functionality and save slot — fully separate from manual slots and the autosave so it never overwrites your organized saves. It appears as its own card on the Load Game screen AND as a card in the in-game Settings → Guild Archives panel, with version, week, gold, and roster summary plus Save Here and Load buttons.

  • Save toasts now look fancy, too.

  • Settings has a "Return to Main Menu" button at the bottom of its sidebar so you don't have to dig back to the Game tab to leave a run.

  • The Main Menu picks up an Exit button on the desktop build that quits the application cleanly.

Quest Board

  • A new filter strip adds Duration filters (Short / Med / Long), explicit sort by Risk / Gold / Duration with an ↑↓ direction toggle, and a "Bonus Obj" toggle that hides everything except quests with a bonus objective.

  • When no party is selected, the quest list defaults to newest-first so the board feels organized at a glance. Selecting a party reactivates risk-based sorting.

Correspondence

  • Bulk-send buttons on the letter composer: congratulate every eligible rival in one click, or share intel with every eligible faction at once. Recipients on cooldown or below the standing requirement are skipped, and a toast reports the sent/skipped counts.

  • The Live Feed posts a single "📨 Correspondence available" notice when any letter cooldown rolls off, so you stop missing the window to send.

Custom Difficulty

  • A new Nemesis Poaching slider multiplies after the existing Rival Aggression setting, so you can dial rival behavior down — or all the way to zero — without flattening the rest of the rival pressure curve.

──────────────────────── QUALITY OF LIFE ────────────────────────

Translations

  • Big updates for all languages since last Wednesday:

  • Commander assessments, tactical insights, astrologer readings, oath ceremonies, staff dossier insights, scout lines, chronicle events, log/notes summaries, battle debriefs, Fame banner flavor, NPC quips, Aldric's admin dialogue, Receptionist year-end auto-renewal lines, the Great Sage's advisor messages, Crown correspondence, faction letters, and the Grimoire of Salvation summary all now respect your locale.

  • Tower combat narration, Crown Cup matchups, Trial by Fire and Rival Challenge modals, Whisper Chains, Crown Mandates, Temple Blessings, vendor items, armory, permanent upgrades, zodiac voice templates, and rival activity feeds are now fully translated.

  • Contract negotiation reasons, trade evaluation reasons, chemistry breakdowns, signing & party-recklessness factor breakdowns, and combat death narratives are also localized, and verb agreement around counts ("1 rival guild is" vs "2 rival guilds are") is handled correctly.

  • Live Feed entries — tavern rumors, market gossip, receptionist rumor-mill reports, lore fragments, world events, set-piece discoveries, crafting commissions, academy training updates, Crown Cup results, alliance reports, nemesis resolutions, equipment returns, and many more — now display in your chosen language.

  • Crafting UI is now translated for Brazilian Portuguese, Latin American Spanish, Vietnamese, and Thai.

  • Thai (ภาษาไทย) reached the 90% coverage mark, joining the other 11 locales at near-complete parity.

  • Over 16,000 newly translated strings across all 12 supported languages — German, French, Spanish (LatAm), Portuguese (Brazil), Dutch, Polish, Russian, Japanese, Korean, Simplified Chinese, Vietnamese, and Thai — closing the largest remaining English-leak surfaces.

Rival guilds

  • Rival guild profiles now show a Capability Profile — mini bars for Combat, Operations, and Tower scores with tooltips explaining what each drives, so you can finally tell a strong Tier 10 from a weak one. Every rival bonus (quest gold, party power, raid success, tower damage, weekly renown multiplier) derives from those scores instead of a flat tier multiplier.

  • The same profile surfaces each rival's Specialization (what they buy and sell) and Faction Relations across all six factions, with the CCL patron faction highlighted by a 👑 badge.

  • A rolling Recent Activity log on each rival profile shows their last year of quests, raids, tower clears, promotions, and notable deaths.

  • The standings table now has a hover tooltip on rival weekly renown gains, broken down by source (quests / raids / tower / infrastructure / patron bonus / garrison) — same view you already have for your own row. Call bullshit and send me screenshots.

  • Notable rival adventurer deaths (OVR 70+) on quests and raids now appear in the Live Feed.

  • Rivals occasionally strike cooperative material trades with each other — one rival's surplus moves to another rival's shortage at a small premium over market price, surfaced in the feed.

  • NOTE: I'm still working on Rivals each day (and you'll see more info below in Balance), so there will be more coming on this front along with tweaks with what I'm pushing today.

Trade & contract transparency

  • Material trade cards label the totals as "Receive (market value)" and "Give (market value)" so it's clear those figures are the market quotes used to score the deal — not portfolio mid-prices.

  • Incoming adventurer trade offers disclose the contract you'd inherit (wage and years) on the offer card, before you accept.

  • The Sell Contract picker filters and displays adventurers by their Potential tier — matching the tier shown everywhere else (roster, dossier, scout reports) instead of swinging wildly with the current OVR of fresh Level 1 hires.

  • Several Quick Buy / Quick Sell buttons (Portfolio Sell, quest materials, crafting stations, alliance quest needs) have been bumped from the tiny 10px text to a readable size with a wider hit area.

  • The Trade Complete banner no longer auto-dismisses after five seconds. It stays put until you click the ✕ or a new trade replaces it, so the trade-builder form no longer reflows under your cursor mid-offer.

  • Refinement reports now split bonus output into named sources — station Yield, Artisan Collective Spec, and refinement Grade Bonus — instead of collapsing them into a single opaque "+N bonus" line.

Identity

  • Custom adventurer portraits and nicknames now display correctly in Personal Achievement feed entries, the Hall of Fame popup, the Contract Renegotiation modal, Year-End Celebration awards, Hall of Fame yearly award snapshots, and the party Chemistry tab — including for entries created before the fix.

  • Your custom guild portrait shows in the top bar at a more readable size, alongside rival leader portraits in the Crown Cup League standings (both the divisional table and the at-a-glance summary), and as the addressee letterhead on inbound Crown and faction correspondence.

Hall of Fame & Memorials

  • The Death Memorial, Tower battle casualty list, Battle Report deaths, and Annual In Memoriam now show age at death next to each fallen adventurer.

  • The Battle Report no longer leaks a renamed adventurer's old name, and per-member damage / healing / damage-taken stats render correctly on quest reports instead of showing zeros.

Live Feed

  • Nemesis poach attempts have been promoted to out of routine chatter — they post as a high-priority Rivals alert and break through category filters when "Pin Important" is on, so an S-rank getting eyed by the nemesis can't quietly slip past in the late-game noise.

  • Nemesis poach desertion and refused-offer events now post under the Rivals feed channel (instead of routine guild chatter), so they line up with the matching offer alert and stop slipping past players who filter the feed.

  • I also worked on Nemesis balance and you should see a significantly less punishing experience.

Other

  • Pre-queued adventurers in another party's pending lineup are once again selectable in other parties' pickers. Committing them to an active lineup scrubs the stale queue entry on the sibling party (last-write-wins).

  • Clear All Logs now also wipes raid, quest, and tower reports. Once-unlocked milestones and achievements are unaffected.

  • Equipping and unequipping gear no longer spams the 100-entry activity log. Meaningful events (hires, level-ups, retirements, quest milestones) stay visible in long-running games.

  • Hiring an Overseer now automatically reassigns them to any builds you'd paused with _foremanDismissed, complete with a feed report.

  • The Quality Bonuses section on building panels now reads "Quality Bonuses — already included above" so it's clear those numbers are reflected in the main effect line rather than being additional.

  • The Adventurer Dossier popover now resolves applicants from the free-agent pool, the academy queue, and active trainees — so links from those surfaces stop dead-ending.

  • The Academy's profile-panel semester counter now matches the trainee-list display.

  • The Quest Board's Front Desk Commander Orders chip is now a clear 3-state toggle (cyan on / grey off).

──────────────────────── BALANCE ────────────────────────

Rival guild AI overhaul

  • Rival notional infra (combat / operations / tower scores) now drifts each season toward the rival's current tier instead of staying frozen at generation. A rival that climbs from Tier 1 to Tier 7 visibly grows in capability over time, and a rival that stalled at the top gently erodes toward its current tier.

  • Rival specializations actually shape their scores again: combat rivals lean Combat, crafting and trading rivals lean Operations, raiding rivals lean Tower. Found a bug here — now works guder.

  • Rival ranged and healer adventurers age like the player's, with peak and decline both delayed by six years and a gentler decline curve. No more uniform 38+ collapse for backliners.

  • Rival Crown Cup parties actively pick for class synergies after locking their best Tank and Healer, so a slightly lower-OVR pick that completes a synergy is preferred over a higher-OVR pick that adds nothing.

  • Rival sub-parties no longer pull guild-renown-ceiling quests they can't handle. Each party's quest difficulty is capped by its own average OVR, so weak secondary parties take on appropriate contracts instead of cycling endlessly through critical failures.

  • Tower difficulty scaling: when you raise the Floor 1 / Floor 100 ROVR sliders, rival tower power scales proportionally so the floor-per-year progression stays comparable across difficulty presets. Rivals CAN beat the Tower before you.

  • Rival guilds with high Crown standing tier up faster: Honored saves 5% renown, Revered 10%, Exalted 15%.

  • Rivals lose patron-faction standing when they fail their work — −2 / −5 on bad quests, −3 / −8 on bad raids — so they can actually fall out of "Honored."

Hall of Fame

  • Hall of Fame auto-inductions now require an adventurer to have served in your guild for at least 13 weeks (one quarter-year). Veterans you hire from rival guilds or the market will no longer trigger a HoF ceremony their first week for accomplishments earned elsewhere. Manually nominating to the Hall of Fame is unchanged.

Adventurer generation

  • S-tier adventurers no longer roll near-99 stats in their class's off-role categories. An S-tier Priest's physical stats now curve a bit — still strong, but we'll rarely see 99-Strength priests.

  • Newly hired adventurers and academy graduates now arrive with a class-appropriate Worn weapon and armor auto-equipped — F-tier scrounged hand-me-downs with low durability that you can sell, salvage, or upgrade like any other loot. Still tweaking this system, so expect changes.

Foreman & staff

  • Sacking your foreman is now permanent. The legacy foreman backfill that previously ran on every save load no longer hands you a free Apprentice-tier replacement after a reload — wage pressure on harder difficulties stands as intended.

Nemesis

  • Loyal adventurers (morale 75+) can no longer be poached by the nemesis. They're excluded from the eligibility pool up front, and if a marked adventurer's morale recovers above the threshold during the two-week window, the offer is refused with a "too loyal" feed entry instead of completing on the deadline.

  • The Nemesis poach AI now only targets adventurers whose contracts have actually expired, matching the regular rival poach filter. You still get a full year of lead-time warning via Receptionist insights when a member's contract drops to its final year.

Other

  • Construction quality-choice events no longer scale with difficulty by accident. Harder difficulties used to roll the per-tick chance the same way Normal did but over more weeks, handing tougher modes extra masterwork opportunities. Total quality decisions per build now hold roughly constant across difficulties; exposure-based risks like worker injuries still scale with duration as intended.

  • The Commander's party-optimization suggestions now respect role slots. Tank slots only suggest Tank swaps; Healer slots only Healer swaps; Melee and Ranged DPS still flex into each other. No more being told to swap your Tank in for an Archer.

  • The Scout's "recommended OVR" and difficulty intel now reads live from your Floor 1 / Floor 100 ROVR slider settings.

──────────────────────── BUG FIXES ────────────────────────

Tower & combat

  • Fixed the second-clear of Tower Floor 20 instant-healing every injured adventurer in your roster and making them immediately deployable. The recovery path no longer silently skips rest, injuries, and deaths; any underlying crash now surfaces as a critical warning in the Live Feed and a diagnostic is captured for "Copy Last Error" — send that to me if you ever see it.

  • Fixed a latent crash in the death narrative for ranged DPS in catastrophic outcomes that could trigger on any Ranged-DPS quest/raid/tower loss.

Commander

  • The Commander tab no longer shows raw translation keys (e.g. commander:zodiacWisdom.sagittarius.reflection.v3) in the wisdom quote, archetype lines, or contender previews — the resolved text displays in italics as intended, and updates correctly when you change languages mid-run.

Rival guilds

  • Iris Ren and other named rival-guild leaders no longer get clobbered by a generic placeholder portrait after loading a save — their custom artwork is preserved across reloads.

  • Counter-offer trades now respect your weekly trade slot and per-guild cooldown like first-time proposals — the old loop let you bypass both by sending a deliberately weak offer and accepting the counter.

Treasurer & trade

  • The Treasurer page now displays market prices correctly (previously some rule rows showed ": g" with no number).

  • "Execute Trades Now" on the Treasurer page now reports back when no eligible orders fire, so the button no longer feels broken when conditions aren't met.

  • Trade Routes math is now mathing guder.

Contracts & rosters

  • Contract extensions now use exactly the clauses you select in the extension dialog. Previously, unselected clauses from the prior contract (like a No-Trade you deliberately dropped) were silently carried forward.

  • Adventurers in party_training or training status can no longer be released through Termination, which used to leave the party stuck in a zombie locked state. The release attempt now explains why it's blocked. A backstop in the weekly tick also heals stale currentPartyTraining references on existing saves.

  • Retire-to-Staff now correctly gates out adventurers who are mid-training instead of silently failing when you try to retire them.

Scouting & Academy

  • Assigning a new scout template to a scout who was already watching now actually applies the new priority list immediately, instead of finishing out the prior scope first and skipping the early steps of the new template.

  • The Academy's advertised instructor slots are fixed up. Building the Academy alone gives you instructor capacity; the effective cap is whichever is higher between Training Yard and Academy.

Items & crafting

  • Set Completion Quest rewards no longer produce nonsense items like a leather-base, leather-art "weapon" with armor stats. The reward re-derives base type, artwork, stats, and name to match the actual slot.

  • Mason and Carpenter now appear on the Refiners tab alongside Cook, matching their actual recipe data instead of being mis-bucketed as Crafters.

Localization & UI

  • Steam now respects your in-game language choice. Previously, the Steam client language was re-applied about a second after boot, causing non-English UI to "flip back to English" briefly. Steam's auto-detect now only sets a default on first launch when you have no stored preference.

  • The Trial-by-Fire team labels, the tower's boss-fight fallback title, and a few residual rival-activity / world-event feed entries now respect the current language.

  • The Potential tag shows tiers without brackets to match the rest of the UI (TierDisplay, dossiers, etc.).

Source

Steam News / 27 May 2026

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