Full notes
Full Gargadusa's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Events
- Gameplay
- Performance
- Fixes
Gargadusa's Tower changes
──────────────────────── QUALITY OF LIFE ────────────────────────
The F5 Quick Save Slot now appears in the in-game Settings → Guild Archives panel between the manual and auto save slots, with version, week, gold, and roster summary, plus Save Here and Load buttons.
Save toasts now look fancy, too.
Your custom guild portrait now shows in the top bar at a more readable size, alongside rival leader portraits in the Crown Cup League standings (both the divisional table and the at-a-glance summary), and as the addressee letterhead on inbound Crown and faction correspondence.
Rival guild profiles now show a "Capability Profile" — mini bars for Combat, Operations, and Tower scores with tooltips explaining what each drives, so you can finally tell a strong Tier 10 from a weak one.
The same profile surfaces each rival's "Specialization" (what they buy and sell) and "Faction Relations" across all six factions, with the CCL patron faction highlighted by a 👑 badge.
A rolling "Recent Activity" log on each rival profile shows their last ~30 weeks of quests, raids, tower clears, promotions, and notable deaths.
Notable rival adventurer deaths (OVR 70+) on quests and raids now appear in the Live Feed.
Rival guilds occasionally strike cooperative material trades with each other — one rival's surplus moves to another rival's shortage at a small premium over market price, surfaced in the feed.
Refinement reports now split bonus output into named sources — station Yield, Artisan Collective Spec, and refinement Grade Bonus — instead of collapsing them into a single opaque "+N bonus" line.
─────────────────────── BALANCE ───────────────────────
Rival notional infra (combat / operations / tower scores) now drifts each season toward the rival's current tier instead of staying frozen at generation. A rival that climbs from Tier 1 to Tier 7 will visibly grow in capability over time, and a rival that stalled at the top will gently erode toward its current tier.
Rival specializations actually shape their scores again: combat rivals lean into Combat, crafting and trading rivals lean into Operations, raiding rivals lean into Tower. Found a bug in this, it now works guder.
Rivals with high Crown standing tier up faster: Honored saves 5% renown, Revered 10%, Exalted 15%.
Rivals lose patron-faction standing when they fail their work — −2 / −5 on bad quests, −3 / −8 on bad raids — so they can actually fall out of "Honored."
Rival ranged and healer adventurers now age like the player's, with peak and decline both delayed by six years and a gentler decline curve. No more uniform 38+ collapse for backliners.
Rival Crown Cup parties now actively pick for class synergies after locking their best Tank and Healer, so a slightly lower-OVR pick that completes a synergy is preferred over a higher-OVR pick that adds nothing.
Tower difficulty scaling: when you raise the Floor 1 / Floor 100 ROVR sliders, rival tower power now scales proportionally so the floor-per-year progression stays comparable across difficulty presets.
Rival sub-parties no longer pull guild-renown-ceiling quests they can't handle. Each party's quest difficulty is now capped by its own average OVR, so weak secondary parties take on appropriate contracts instead of cycling endlessly through critical failures.
The Scout's "recommended OVR" and difficulty intel now reads live from your Floor 1 / Floor 100 ROVR slider settings.
Newly hired adventurers and academy graduates now arrive with a class-appropriate "Worn" weapon and armor auto-equipped — F-tier scrounged hand-me-downs with low durability that you can sell, salvage, or upgrade like any other loot. I'm still tweaking this system a bit, so you might see changes next week.
──────────────────────── BUG FIXES ────────────────────────
Fixed the second-clear of Tower Floor 20 instant-healing every injured adventurer in your roster and making them immediately deployable. The recovery path no longer silently skips rest, injuries, and deaths, and any underlying crash now surfaces as a warning instead of vanishing.
Fixed the Commander tab showing a raw key like `commander:zodiacWisdom.sagittarius.reflection.v3` instead of the actual wisdom quote, and the same for archetype labels in commander preview and contender rows.
Translations: Tower combat narration, Crown Cup matchups, Trial by Fire and Rival Challenge modals, Crown correspondence, faction letters, Whisper Chains / Crown Mandates / Temple Blessings / vendor items / armory / permanent upgrades, zodiac voice templates, and rival activity feeds are now fully translated across all 12 supported languages — over 16,000 newly translated strings closing the largest remaining English-leak surfaces.
Source
Changelog.gg summarizes and formats this update. How we read updates.
