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Steam News18 May 20261mo ago

Patch Notes: v2.0.0-beta.1508 (Beta)

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ QUALITY OF LIFE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Renamed adventurers now show their new name everywhere they appear, including poaching-offer letters, the Correspondence inbox, and Hall

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedRenamed adventurers now show their new name everywhere they appear, including poaching-offer letters, the Correspondence inbox, and Hall of Fame legends. I've been actively auditing and de-bugging this, so let me know if you see any that are not correct.
addedRecruitment screen: the Adventurers and Academy Prospects lists can now be sorted by Name (click the Name column header).
addedScouting: a new "Auto-Watch" toggle (on by default) — idle scouts automatically Watch the Board instead of sitting unassigned for weeks. Turn it off to keep scouts deliberately parked.
addedMarket: the "You request" material rows now have a MAX button, matching the "You offer" side.
addedGuild trade: added +100 / +1k / +5k / +10k gold-preset buttons and a Clear to the offer and request gold sliders.
removedGuild trade: materials you've excluded from offers no longer silently vanish, they stay listed (dimmed, "Excluded") with a one-click restore where you expect them, instead of only being undoable from a separate panel.

Gargadusa's Tower changes

addedRenamed adventurers now show their new name everywhere they appear, including poaching-offer letters, the Correspondence inbox, and Hall of Fame legends. I've been actively auditing and de-bugging this, so let me know if you see any that are not correct.
addedRecruitment screen: the Adventurers and Academy Prospects lists can now be sorted by Name (click the Name column header).
addedScouting: a new "Auto-Watch" toggle (on by default) — idle scouts automatically Watch the Board instead of sitting unassigned for weeks. Turn it off to keep scouts deliberately parked.
addedMarket: the "You request" material rows now have a MAX button, matching the "You offer" side.
addedGuild trade: added +100 / +1k / +5k / +10k gold-preset buttons and a Clear to the offer and request gold sliders.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ QUALITY OF LIFE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

  • Renamed adventurers now show their new name everywhere they appear, including poaching-offer letters, the Correspondence inbox, and Hall of Fame legends. I've been actively auditing and de-bugging this, so let me know if you see any that are not correct.

  • Recruitment screen: the Adventurers and Academy Prospects lists can now be sorted by Name (click the Name column header).

  • Scouting: create named, color-coded priority templates once and apply them to many scouts at once; editing a template re-applies to every attached scout.

  • Scoutinga new "Auto-Watch" toggle (on by default) — idle scouts automatically Watch the Board instead of sitting unassigned for weeks. Turn it off to keep scouts deliberately parked.
  • Market: pinned materials now sort to the top of the trade material filter and the "You offer" / "You request" lists.

  • Market: the "You request" material rows now have a MAX button, matching the "You offer" side.

  • Guild tradeadded +100 / +1k / +5k / +10k gold-preset buttons and a Clear to the offer and request gold sliders.
  • Guild trade: materials you've excluded from offers no longer silently vanish, they stay listed (dimmed, "Excluded") with a one-click restore where you expect them, instead of only being undoable from a separate panel.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

  • Higher building tiers no longer silently drop a lower tier's bonus on upgrade: The Stacks keeps its XP bonus and the Infirmary keeps its medical-cost reduction at Tier 2 and Tier 3.

  • Earned-only traits (Family Legacy, Proven, Scarred Survivor, Guild Champion, Academy Graduate) can no longer appear on randomly generated or headhunted recruits — they must be earned in-game as intended.

  • Career longevity now depends on role: low-impact roles (Ranged DPS, Healers) peak later and decline later and more gently, so casters and healers can keep raiding well into their later years; frontline roles (Tanks, Melee) are unchanged.

  • The free-agent pool now includes a believable mix of seasoned veterans, not only fresh recruits — more experienced mid/high-level agents appear each season, and an aged applicant now shows an age-appropriate level instead of reading as a "32-year-old level 1".

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ TRANSLATION WORK ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The below languages are now up to a playable translation point (about 90% of the game translated):

  • Chinese (Simplified)

  • Japanese

  • Korean

  • Polish

  • Russian

  • German

  • French

  • Dutch

On the way:

  • Portuguese

  • Thai

  • Vietnamese

  • Spanish

Source

Steam News / 18 May 2026

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