In this update2
Full notes
Full Gargadusa's Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Security
- Fixes
- Performance
Gargadusa's Tower changes
──────────────────────── NEW FEATURES ────────────────────────
Receptionist Dashboard
A fancy new Receptionist tab in the Registry surfaces the Receptionist's master renewal controls, enable, budget cap, and priority, without digging into the staff card.
The Receptionist tab opens onto a Week 48 Renewal Forecast: a Contract Ledger grouped by role that projects every member's wage across the next 10 years, with the Receptionist's live negotiation rate, projected renewal costs, and savings front and center.
Every contract expiring this year shows its outcome at a glance, Renews, At Risk, Blocked (with the reason), or Expires, using the same logic the Week 48 pass actually runs, so the forecast matches what happens.
Arm any expiring contract for auto-renewal with one click on its expiry badge, which flips from red "Expires" to green "Renew"; an Auto-Renew All master toggle and a budget cap and priority tuning round out the front office.
Other Stuff
Save up to 3 custom difficulty presets on the New Game screen, recall, overwrite, or delete a slider set with one click.
Block a material from import in the Material Trade Policy so rivals never offer it to you, keeping unwanted stock out of your warehouse.
──────────────────────── QUALITY OF LIFE ────────────────────────
The Parley option no longer hides behind a Temple-standing wall; anyone can open the conversation. Only the deeper Accord still requires the standing or knowledge to broker it.
Unfilled synergy slots now read "NOT RECRUITED" with a neutral empty-slot mark instead of "??? NOT FOUND," so a missing class no longer looks like an error.
Scout report OVR now carries a hint that it's the recruit's base value from raw stats; once on your roster it rises with guild building bonuses and equipment.
Youth-prospect scout completions now appear in the Weekly Report under "Prospects Scouted" and in the Hero's Hearth Tavern feed; clicking the feed entry jumps to the Academy Prospects tab.
Start a headhunt straight from an idle scout's row using the full search-type picker: role, class, staff, crafter, gatherer, plus auto-repeat.
The Staff recruit tab gains "Headhunted" and dismissed-view filters, and you can restore a dismissed staff, crafter, or gatherer recruit from their detail panel.
Graduating prospects now show their zodiac sign and element in the graduation ceremony and on the graduation cards.
Set Completion and Party of Heroes contracts now carry a badge on the quest board naming the required hero or party, so you don't have to open the writ to learn it.
The mentor picker pushes mentors already assigned to another trainee to the bottom, keeping free mentors and this trainee's own mentor on top.
A new header button appears whenever heroes are waiting at the Crossroads, showing the count and jumping straight to the Calling decision; use the dossier's arrows to browse the rest. It stays hidden when no one is waiting.
──────────────────────── BALANCE ────────────────────────
In Academy mode, your noble recruit-quality levers finally pay off where you can see them: Noble Court Influence, Heraldic Update, and difficulty quality now nudge the youth scouting pool toward better prospects, and the Noble Heir Referral delivers a guaranteed A-Tier-potential prospect into the Academy instead of an unhirable free agent.
Faction correspondence, joint-op, and dispatch missions now require a full, valid party like every other deployment, closing an exploit where under-strength parties earned identical rewards.
Completing a faction contract now grants its party a small XP reward scaled by the contract's duration, so tying a party up no longer feels like a wasted slot.
──────────────────────── BUG FIXES ────────────────────────
Rival trade counter-offers no longer deadlock. When you've offered everything you own and the rival wants more, it now rolls the shortfall into a gold demand instead of handing back a byte-identical counter forever.
The Markets "Likely Accept" label now matches the rival's actual accept decision, including the tougher terms a same-division competitor demands, so trades it promises as likely are no longer countered or declined.
In the trade builder, materials you're offering are now valued at their sell price, matching the figure shown on the counter-offer card.
Year-end awards in league play no longer claim you're "competing across all guilds" when the only entrants are your own adventurers; they now show guild-scoped framing.
A manual save or quicksave now confirms the write actually landed on disk before flashing "Saved!"; a failed write reports an error instead of falsely claiming success.
Loading a different guild now warns you when the shared autosave still holds another guild, so advancing a week can't silently overwrite that game's only safety net.
Quest milestones now count one per quest completed instead of once per party member, so the "10 Quests Completed" and similar milestones no longer fire far too early.
The Risk/ROVR quest sort now orders quests even with no party selected, instead of silently falling back to "most recently posted."
Two adventurers of the same class now always show the same class-rarity color; legacy saves with a drifted rarity value are corrected on load.
Completing a Crown Contract from the quest board now counts toward the Military "Oath of Arms" obligation.
Crown Cup combat narration now matches each fighter's class: archers loose arrows, mages cast spells, melee fighters strike with blades, and it names the hero who actually dealt the blow.
Tower critical hits and killing blows now narrate with the attacker's weapon instead of a generic melee strike, so an archer or mage crit reads correctly.
Fixed a year-end crash that could trigger for a low-gold guild with a commander when reaching the low-gold advice.
The Crown Cup All-Tournament Team's ⭐ Best Overall now goes to the genuine top performer of the whole field instead of the best player on a losing guild. I'll be keeping an eye on this one for any funny business.
A healer winning Best Overall now displays the healing that earned the slot rather than their damage number.
In multiplayer leagues, scout and staff bids that win now actually join your guild: hires are gated against in-flight bids so you can't over-queue, and affordability is checked against the upfront hiring fee instead of the full contract value, so a cash-tight guild's winning bids no longer silently lapse.
Source
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