In this update8
Full notes
Full Gargadusa's Tower update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Workshop
- Events
Gargadusa's Tower changes
──────────────────────── NEW FEATURES ────────────────────────
New Interface Icons display setting lets you render UI icons as clean monochrome glyphs. We're getting fancy af over here.
The Commander's Ledger now tracks every recommendation the commander makes, grades it as followed, ignored, expired, right, or misjudged, and shows it all in a new card on the Commander Overview: a running record ("Followed 12 · Ignored 5 · Right 9×"), open advice with a countdown, and resolved history. Entry subjects deep-link to the adventurer, and the swap suggestion jumps to Party Optimization.
The commander now speaks up in the weekly summary briefing about how past advice turned out, naming the adventurer — praising a call you followed, owning a misjudgment, or noting a warning that held true.
Elemental raid bosses are now mechanically cooking: a frost boss takes extra damage from Fire and shrugs off Ice, storm fears Nature, venom and shadow fear Holy, and so on. Squad damage-type matchup shifts raid success by up to ±20%, and the raid prepare panel shows the matchup and a hint while you can still change squads.
Rare crafting components can finally be spent. When you own one, a component picker appears in the workshop below the technique selector — spending it floors the minimum quality and shifts the result upward. Cancelling the job returns the component in full.
Faction contracts now advance a hero's personal ambitions. A new "faction contracts completed" Drive powers two ambitions: Capricorn's The Oathbound (complete 6) and Virgo's Faithful Service (complete 8).
Custom difficulty gains a Negative Traits toggle. Switch it off and adventurers never develop flaws — none are rolled at recruitment, none manifest from ambition neglect, and any existing flaws stop affecting your guild. It counts as an easier-than-Normal setting.
The Stars
Capricorn Resonance: adventurers born under Capricorn fight with +2 to every stat on Tower floors 90–100, gain a battle narration beat, and earn +2 morale on any non-defeat.
Party element chemistry: three or more adventurers sharing a zodiac element form an Elemental Trine (+4 chemistry, +6 with four), and a party covering all four elements gains a Balanced Wheel (+5).
Sun signs now shape weekly morale — optimists recover faster, empaths absorb the party's mood, spotlight-seekers sour when benched, memory-holders bristle beside a rival — and everyone gets a +3 morale lift on their nameday week, each labelled in the Morale tab.
A celestial dashboard shows the current ruling sign, which of your adventurers are in season, any active sky event, and lets you commission a weekly star reading from your astrologer.
The in-game Zodiac Guide now teaches the live mechanics: ruling-sign seasons, celestial events, party element compositions, and the astrologer-gated per-sign negotiation table.
Guild Commander
Your Commander now files a weekly Briefing at the top of the Week Summary, written in their own voice and headed by their portrait and name.
The Commander tab gains a Trust meter — tier label, 0–100 bar, and the next milestone — plus a Service Record chronicling the guild events your Commander remembers, newest first.
Trust now grows when you act on your Commander's advice — signing recruits they endorse, filling role gaps they flag, applying their party suggestions — and erodes when you ignore warnings or lose adventurers avoidably. A Commander you barely know now also speaks in a more guarded register that previously never appeared at all.
Reaching a new tenure standing is now celebrated in the feed, noting years served and the new strength of your Commander's bonuses.
The new-season applicant line now credits how many recruits your Commander's reputation drew in.
A new guidance task rewards appointing your first Guild Commander.
Scouting Ranges
Scouting a free agent now reports per-stat ranges (SPD 45–72) and an OVR range instead of exact numbers, and a more skilled scout narrows the band. The true ratings are revealed when you sign them — complete with ▲/▼ surprises against the estimate — or by putting them through Trial by Fire.
──────────────────────── QUALITY OF LIFE ────────────────────────
A new Ambitions feed tab and Front Desk panel surface heroes who are waiting on you: standing at a Crossroads, with a Proving posted to the board, or growing restless enough to abandon their road. Each row jumps straight to the hero.
Party screens now show the party-wide passive bonus a Legend radiates, so an ascended hero's payoff is visible after it's earned.
Evolution road cards preview the target class's signature kit, so you can choose a transformation knowing what abilities it brings.
Choosing a Calling now shows a "Reversible until the Proving" note directly on the button, not just in a hover tooltip.
Adventurer Drive and ambition descriptions rewritten for clarity, with a few renamed (Taurus's "The Immovable" is now "Stonewatch").
Tactician class recommendations now name the adventurers you actually employ who carry the needed damage type — highlighting who's free to deploy versus already committed — instead of pointing at the recruit catalog.
The age-retirement choice popup now lists every eligible role with its projected score and an expand button, matching the registry's Career Transition panel.
The weekly report now names a gatherer's specific specialty instead of a generic "Gatherer" in the skill-up and age-retirement lines.
Tower boss scout intel now labels resistances as "Resists" instead of the misleading "Strength."
The Guild Hall panel now flags revealed Instigators by name, warning that they drain morale guild-wide.
New Material Trade Policy toggle: "Ignore my blocks on trades I build myself." When on, you can add a blocked material to a trade you build without unblocking it first — your blocks still hold against rival-initiated and automated trades.
Sort a rival guild's surplus list by Price, weekly change, or Name in the trade builder, defaulting to cheapest-first so this week's bargains surface on open.
Auto-balance now fills an offer to the rival's actual acceptance bar, and its button stays available whenever the rival wouldn't yet accept — so you can top up a partially-built trade instead of only starting from scratch.
View a refinement recipe's details — conversion, value, and required materials — even when you can't currently afford the inputs, matching how equipment recipes already behave.
The refinement value panel now reads live market prices for inputs and outputs, so a refine's real margin is visible without tabbing to the market.
Search your portfolio by category — "raw", "refined", "magical", or "rare" — not just by material name.
Crown contracts and alliance quests now show a home region on their cards.
Ambitions with a "complete different quest types" drive now show a per-type checklist, marking each of the 24 quest types as cleared or still remaining.
Dispatch panels now explain why a party can't be sent (garrisoned, in the Tower, on a quest, or not enough members) instead of just labeling it "Unavailable".
OVR-threshold ambition deeds now state plainly that they require base OVR — gear and chemistry bonuses don't count.
The Text Size setting now scales the adventurer dossier's ambition text along with the rest of the UI.
Damage Types
The deploy panel's risk estimate now folds in your party's damage-type matchup against the quest, shown as a 🎯 ±N% chip.
Temple and Underworld quests now telegraph before you commit whether your party's damage types will please or offend them, along with the reward and standing at stake.
The party builder now shows which damage types your lineup can deal and which weaknesses it's blind to.
Interface
Interface icons render as crisp, consistent glyphs, and the clean glyph icon set now covers the Guild, Markets & Trade, and Factions/Crown/Inbox screens.
Zodiac signs, dragons, crystal balls, grimoires, the Tower, potions, and other symbols now use hand-drawn icons that render consistently everywhere.
Meals and feasts now display their proper crafted-item art instead of a plain emoji.
Cleaned up redundant emoji clutter next to class and building names, where portraits, names, and tier styling already convey identity.
The battle report drops decorative filler icons.
- Cleaned up the Tower pagedecorative emoji removed throughout, and the top three ranking slots now show plain numbers instead of medals.
Removed the redundant crest icon shown next to rival guild names, leaving the leader portrait as the anchor.
Dropped the duplicate puzzle icon from the Tactician tag in Tactical Intel panels.
Scouting
Watch-mode scouts can now be set to "Hireable only," skipping staff, crafters, and gatherers whose building you haven't unlocked yet so early-game auto-scouting stops burning weeks on jobs you can't fill. Adventurers stay eligible either way.
Watch-mode scouts can now be set to "Favorites only," working only through your starred recruits and going idle once none are left.
Markets
Double-click a material row in the Portfolio to buy the most you can safely afford in one gesture, bounded by market stock, your gold, and remaining warehouse space, with a confirm before the spend. A toggle controls whether the buy may push into the bulk-premium price band.
The Portfolio now remembers your chosen sort column and direction between visits instead of resetting to total value.
Other
All 60 adventurer Drives are now fully translated across every supported language.
Crossroads menus with many options compact the extra roads into tappable one-line rows while keeping the headline choices — Evolutions and resonant Legends — as full cards.
A recruit's Drive now appears on their Overview tab, alongside the evolvable-lineage marker.
Escape no longer opens the Settings menu on top of a Trial by Fire, tower observation, or banquet prompt.
──────────────────────── BALANCE ────────────────────────
Stormcaller is now a Lightning/Arcane dual-type. Its Arcane synergies (Arcane Convergence, Arcane Mastery, The Conclave) and its Static Charge and Conductor passives now actually apply, and it can pick the stronger of its two types on quests.
Tide Shaman is now an Ice/Nature dual-type, wiring up its Nature synergies alongside its existing Ice damage.
New recruits now more often share the current ruling sign, and adventurers ask for roughly 8% higher wages during their own sign's season.
Reading an adventurer's zodiac interpretation in their dossier now requires an employed Astrologer; the sign itself stays visible.
- Damage-type rebalance across the bestiarya new Warded Construct resists Holy and Arcane but is weak to Physical and Lightning; Cultists now take extra Physical damage, Mercenaries extra Shadow, the Ancient Golem now resists Holy, and the Lich no longer resists Physical.
Elemental Tower tiers (floors 21–60) now give bosses a themed profile — a boss always resists its own element and usually shows its intuitive counter-element as its headline weakness.
The appointed Commander's personal bonuses now apply up to 15% less injury risk on quests and raids, and up to 10% faster training growth. The defunct "chemistry uplift" display has been removed.
A weaker Commander now misreads some recruits, so their signing verdicts are only as reliable as their leadership.
Retired-Commander legacy buffs now stack only the strongest bonus of each type, closing a loop that let you farm unlimited passive buffs.
Raid and tower results now count toward your Commander's track record, so repeated failures there feed mutiny unrest.
Building upgrades no longer lose bonuses at higher tiers — Armory durability and repair, Bartender desertion reduction, Barracks and Pathfinder's Lodge morale, Expedition HQ raid success, Scouting Post scout speed, and Quarry construction speed all carry forward correctly now.
Allied guilds no longer flatly refuse to buy your F-Tier and D-Tier adventurers; such sales are now weighed like any other.
Ambition-neglect pressure now builds more slowly: the first morale sting and every later stage land several weeks later than before.
Ambition neglect can no longer inflict the Instigator flaw, which spread a guild-wide morale drain from a single sidelined hero. Neglect now only produces flaws that hurt the hero and their party. Instigator can still turn up naturally on free agents.
──────────────────────── BUG FIXES ────────────────────────
The "top performer" ambition deed now credits the hero who actually contributed most in the fight, weighing tanking, healing, and damage by role, instead of always crediting the highest raw-rated member.
The same-party-quests streak is now keyed to the actual party composition, so swapping a member resets it as the goal describes.
Ambition progress panels no longer show a permanent 0 for equipped-rarity and faction-standing drives.
A hero who abandons a Tier-3 road is no longer stuck forever: that specific road is barred, but they can return to the Crossroads and pursue any other earned Calling.
An ambition obsession flaw now actually takes effect and appears in the dossier when the feed announces it.
Zodiac element compatibility now works correctly — signs once again shape negotiation priorities, signing chemistry, and dialogue, instead of every adventurer being treated as an Earth sign.
Zodiac seasons, celestial events, and mourning now actually shift party chemistry as the calendar and sky change.
Moon-sign stress and injury reactions now apply to every sign, not just a couple.
The Observatory's astrologer events — Stargazer's Forecast, Shining Star, and From the Brink — now trigger.
The Season's Child trait now grants its birth-season bonus.
Astrologer read-outs are more accurate: a skilled astrologer sharpens the personality verdict while low skill blurs it toward neutral, medium-tolerance signs are no longer wrongly flagged as volatile, and a recruit's teamwork read now reflects how their sign fits your current roster.
The "all buildings maxed" achievement and Guild Architect milestone are obtainable again (a disabled building was wrongly counted as required).
The gear vault's "Worn+" condition filter now includes Worn-tier items instead of skipping the very tier it names.
Fixed guild economy bonuses (sell prices and buy discounts) compounding endlessly over time.
Removing your Commander no longer leaves stale state that could open a mutiny ultimatum against a vacant post.
The "strong leadership" recruitment boost no longer fires when no Commander is appointed.
The Commander's party-optimization suggestions no longer offer injured, deployed, or training adventurers whose swap did nothing, and can no longer disrupt a party in the middle of a drill.
Hiring a Treasurer via hotkey no longer silently fails.
Blocker buttons that were rendering unstyled now display correctly.
A loyal adventurer's resignation now correctly names your Commander.
Winning a sealed bid for a scout in Multiplayer now actually adds the scout to your guild instead of taking your gold and giving you nobody.
Emergency event contracts no longer kill adventurers on a critical successes and their mortality rolls now honor Temple death prevention, commander bonuses, survivability, miraculous survival, and the Grimoire of Salvation like every other quest.
A rival's top talent that they've actively offered in a trade no longer shows "Untouchable" in the trade panel and profile — the label now matches everywhere, and its Propose Trade button stays available.
Adventurers pursuing a quest-count Calling no longer accrue frustration while questing on repeated short deployments; a completed one-week quest now correctly counts as fed.
The Morale Drivers panel's weekly net now includes Instigator and Bully drains and contract-clause penalties, so it no longer shows a positive trend while your roster is actually pinned at the morale floor.
Fixed missing portraits on staff feed entries and academy graduates, which previously fell back to a blank placeholder.
Academy prospect and youth traits, and the build tab's Mastery Paths label, now display their proper names instead of raw internal keys like "family_legacy" and "mastery_path."
Level-up ambitions now credit every level gained. Tower battles, party training, faction contract completions, and instructor drills previously raised a hero's level without counting toward "level up" goals. Existing heroes are retroactively credited to match their current level.
The trade auto-decline value filter now measures the exact ratio shown on the offer card, so a "reject below 1.5×" threshold actually rejects the offers you see as underpaying.
Auto-declined incoming trade offers no longer leave a phantom "Trade Offer" report in your feed.
The Deconstruct panel's recent-salvage log now lists every item from a batch salvage instead of only the last one.
The Tower and Raid charters no longer display a outdated "Training Yard T2" requirement that was never actually enforced.
The Treasury's weekly net now reconciles with income minus expenses. Hiring, termination, training, academy, construction, and faction-purchase flows are properly categorized, and loot sale bonuses are no longer double-counted.
Obsession flaws from a neglected Calling are no longer permanent. Deploy the hero in line with their Calling and the flaw fades as their restlessness drains, restoring any flaw they had beforehand.
Crown contract and alliance quest completions now count toward Trail Blazing and Dungeon Mapping survey progress instead of being lost to untracked entries.
Raid sites now sit in real world regions with terrain that matches their geography, replacing terrain rolls that could place a lair in nonexistent arctic or volcanic zones.
Refining no longer consumes your inputs when the output material is already at its storage cap; you get a "Storage full" message instead of silently losing materials, and the max-refine amount now respects available space.
Craft-speed bonuses now apply to jobs already in your queue, not just newly queued ones — you no longer have to clear and re-queue to benefit.
The recipe panel's Craft Time now reflects your chosen technique and station/building speed bonuses, so the estimate matches the actual craft duration.
The station panel no longer advertises recipe-tier unlocks a station upgrade can't grant, and now notes that recipe tiers unlock by upgrading the prerequisite building.
Retired adventurers from renamed or evolved classes now keep their career-transition skill bonus instead of losing it.
The Hall of Fame ceremony now shows the levels a hero actually gained rather than their final level.
Source
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