What changed
1 fix2 additions2 changes1 removal
- Compatibility
- Performance
- Gameplay
- UI and audio
- Workshop
addedSteam post image New Scouting Dashboard is now up on Beta! Hit me with feedback this week and I'll push to get it dialed in by Wednesday's Live patch!
fixedFixed a crash on older save files that froze week processing in the markets/rivals phase ("Cannot access 'tm' before initialization") — affected established saves every week.
removedCancelling or dismissing a scout assigned to a rival adventurer no longer permanently blocks re-scouting that rival; dismissing a directly-scouted academy/trading-block/rival target no longer leaves a scout stuck on a vanished target.
changedWhen an adventurer is poached away by your nemesis (counter-offer deadline missed), the end-of-week report now tells you it happened — previously it only appeared in the live feed.
addedNew one-click "Dismiss All" button on the Adventurers and Staffers recruit screens — clears the whole filtered window (favourites kept) in a single confirm.
changedThe Operations dashboard now shows in-progress building construction alongside scouts, training and workshop orders.
Gargadusa's Tower changes
addedSteam post image New Scouting Dashboard is now up on Beta! Hit me with feedback this week and I'll push to get it dialed in by Wednesday's Live patch!
fixedFixed a crash on older save files that froze week processing in the markets/rivals phase ("Cannot access 'tm' before initialization") — affected established saves every week.
removedCancelling or dismissing a scout assigned to a rival adventurer no longer permanently blocks re-scouting that rival; dismissing a directly-scouted academy/trading-block/rival target no longer leaves a scout stuck on a vanished target.
changedWhen an adventurer is poached away by your nemesis (counter-offer deadline missed), the end-of-week report now tells you it happened — previously it only appeared in the live feed.
addedNew one-click "Dismiss All" button on the Adventurers and Staffers recruit screens — clears the whole filtered window (favourites kept) in a single confirm.
Steam post image New Scouting Dashboard is now up on Beta! Hit me with feedback this week and I'll push to get it dialed in by Wednesday's Live patch!
Bug Fixes
Fixed a crash on older save files that froze week processing in the markets/rivals phase ("Cannot access 'tm' before initialization") — affected established saves every week.
Cancelling or dismissing a scout assigned to a rival adventurer no longer permanently blocks re-scouting that rival; dismissing a directly-scouted academy/trading-block/rival target no longer leaves a scout stuck on a vanished target.
Crafting: with the Experimental (or any cost-increasing) technique selected, the Buy/Craft material shortcuts now appear correctly when you're short of what that technique actually needs.
When an adventurer is poached away by your nemesis (counter-offer deadline missed), the end-of-week report now tells you it happened — previously it only appeared in the live feed.
Features / Quality of Life
The Academy now unlocks at Guild Tier 2 instead of Tier 4.
New one-click "Dismiss All" button on the Adventurers and Staffers recruit screens — clears the whole filtered window (favourites kept) in a single confirm.
The Operations dashboard now shows in-progress building construction alongside scouts, training and workshop orders.
Spacebar now also closes the weekly report, so you can advance multiple weeks with one key.