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Steam News12 May 20261mo ago

Patch Notes: v2.0.0-beta.1500 (Beta)

# Patch Notes: v2.0.0-beta.1500 (Beta) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BUG FIXES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fixed RES (Arcane Resistance) tooltip incorrectly saying "Resolve — mental fortitude"; tooltip now match

Full notes

Full Gargadusa's Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions6 changes3 removals
  • Compatibility
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
  • Events
changed# Patch Notes: v2.0.0-beta.1500 (Beta)
fixedFixed RES (Arcane Resistance) tooltip incorrectly saying "Resolve — mental fortitude"; tooltip now matches the stat.
fixedFixed trade auto-decline OVR threshold rejecting material-only trades because they have no "OVR" to score — auto-decline now only applies to adventurer trades.
fixedFixed weekly Recruit summary over-reporting new applicants (e.g. "82 new applicants" when the pool cap clamped insertions to 26) — now counts actual insertions.
fixedFixed RES tooltip drift between stat catalog and dossier.
addedNew Damage Types guide — physical / elemental / arcane / etc. and how multi-type combat resolves.

Gargadusa's Tower changes

changed# Patch Notes: v2.0.0-beta.1500 (Beta)
fixedFixed RES (Arcane Resistance) tooltip incorrectly saying "Resolve — mental fortitude"; tooltip now matches the stat.
fixedFixed trade auto-decline OVR threshold rejecting material-only trades because they have no "OVR" to score — auto-decline now only applies to adventurer trades.
fixedFixed weekly Recruit summary over-reporting new applicants (e.g. "82 new applicants" when the pool cap clamped insertions to 26) — now counts actual insertions.
fixedFixed RES tooltip drift between stat catalog and dossier.

# Patch Notes: v2.0.0-beta.1500 (Beta)

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BUG FIXES

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  • Fixed RES (Arcane Resistance) tooltip incorrectly saying "Resolve — mental fortitude"; tooltip now matches the stat.

  • Fixed trade auto-decline OVR threshold rejecting material-only trades because they have no "OVR" to score — auto-decline now only applies to adventurer trades.

  • Fixed weekly Recruit summary over-reporting new applicants (e.g. "82 new applicants" when the pool cap clamped insertions to 26) — now counts actual insertions.

  • Fixed RES tooltip drift between stat catalog and dossier.

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FEATURES

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Academy

  • Per-role instructor slots. Faculty is now keyed by role (Tank / Healer / Melee / Ranged) — each trainee draws teaching primarily from the instructor in their role slot, falling back to the highest-skilled assigned instructor when their slot is empty. Existing saves migrate automatically: instructors land in their specialization-matched slot, sorted by skill on ties.

  • Adventurer-mentor selector got a sort dropdown (Level / OVR / Potential / Role) and inline trait pills so you can pick the right personality for the struggling trainee at a glance.

  • Mid-semester intervention badge ⚠ propagated to the top-level TRAIN nav — no more digging into the Academy just to learn a trainee needs attention. This COULD be too much, so let me know if it's annoying.

Tutorials & Sage's Wisdom

  • New Damage Types guide — physical / elemental / arcane / etc. and how multi-type combat resolves.

  • New Class explainers for all 42 classes.

  • Quest cards show tactician-quality-gated damage type intel — higher-quality tacticians surface enemy resistances inline.

Operations & Recruit

  • Target name in Scout Operations row is now clickable — drills into the target's detail (free agent / academy prospect / rival / trading block).

  • Recruit STAFF sub-tab is now sticky across adventurer navigation — switching adventurers no longer resets you back to "Adventurers."

  • Full Dossier got tooltips matching the minimized view.

  • Color standardization across skill / key-stat / maxed indicators — amber no longer means three different things at once.

Parties

  • Party notes: small free-text pad per party. Type something, click Save (or blur) to commit. Def looking for feedback on this one! Markets & Trading

  • Material offer cards: "expires soon" badge + offer-type filter.

  • Trade negotiation: per-material "Auto-fill to Possible / Likely" buttons size each line to where the deal becomes acceptable.

  • Trade negotiation: gold-preset buttons are now additive with a Clear button to reset.

Training & Yard

  • New "Class Role" auto-training mode — picks the program that best matches each adventurer's class role (Tank/Healer/Melee/Ranged). Gated on Training Yard T2.

  • Maxed-stat indicator in program list — you can see at a glance which programs would be wasted because all their targets are at ceiling.

  • "Disable All Auto-Training" bulk action on the Academy header (with confirm modal) — useful when taking manual control mid-season.

Weekly Summary

  • Bulk Sell/Salvage on the OTHERS panel with confirm gate.

  • Inline favorite / dismiss buttons on scouted recruits.

  • Sole gatherer name shown inline so you know who you're talking about without opening a panel.

Crafting & Gear

  • All / Crafters / Refiners filter on the artisan sidebar.

  • Socket dots rendered in the ItemCard improvement indicator so socket count is legible from the list.

Front Desk

  • Poach Accept blockers surfaced in Front Desk Correspondence — when Accept is grayed out you can see why.

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QUALITY OF LIFE

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  • Contract Expiration alert now shows a Potential tier column so you can judge "is this person worth renewing?" without opening the dossier.

  • Auto-training scoring formula now scores by delivered gain, not raw headroom. "Toughness Training" (3 weeks, 1-2 pts × 3 stats) no longer beats "Basic Conditioning" (1 week, 1-2 pts × 2 stats) when the targets are mostly already trained.

  • Weakness Training filter relaxed: programs with >80% of targets at ceiling are skipped (not just 100%) so fringe-trainable programs stop crowding out genuinely productive ones.

  • Scout watch priority: academy-first when filter is "All Recruits" — unscouted youth prospects come before favorites in the watch queue.

Source

Steam News / 12 May 2026

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