Full notes
Full Gamma Burst update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
- Maps
Gamma Burst changes
-Added 2 New Bosses, one for early game and one for mid game (tier 1 and 6):
1)The Asteroid Eater, a fast, large Ship with massive Jaws that sprints towards the Enemy trying to
trap them between its teeth. Its jaws are wide enough to ensnare most small Ships, and if it
catches you, the chances of escape are slim. If it misses its charge, it will circle around its target
shooting it with its cannons and missiles, until it finds an opportunity to charge at its target again.
It uses a non rotating Heavy Shotgun Cannon to blast all victims caught between its jaws, along
with 4 Heavy Cannons, 2 pointing on each side to shoot at everyone it circles around. It also
posseses 2 guided missile launchers, which will produce much faster moving missiles than normal,
since they will inherit the Ships fast speed.
2)The Moon Eater, is a much larger Ship of the same type as the Asteroid Eater. Its jaws can trap
most medium sized Ships, and it boasts more that double the firepower of the Asteroid Eater.
For non rotating facing forward weapons, it uses 2 Heavy Shotgun Cannons, along with 3 dual
autocannons to blast anything in front of it or in its jaws. Each side of this Ship uses 2 Heavy
Cannons, 2 Heavy Autocannons and 2 guided missile launchers totalling to 10 Heavy and 5
normal weapons (excluding anti missile machine guns). In spite of its much larger size, the
Moon Eater is just as fast, if not a bit faster than the Asteroid Eater.
Balance changes:
-Enemy Salvage will now give reduced Health and Shield, but will give more Health, based on
the Player's missing Health, up to +100%:
base Health: 50 Health + 0.1% max Health -> 35-70 Health + 0.1%-0.2% max Health
base Shield: 25 Shield + 0.05 max Shield -> 8 Shield + 0.025% max Shield
-Ships with Reckless AI, will sometimes stop charging at their target in order to turn and
face them properly.
-Obliterator type bosses now posses more Ray Cannons, making them get close to Overheating
sometimes, forcing them to shut down their Ray Cannons for a few seconds.
-Reworked Ships: Galliot, Missile Cruiser, Rocket Battering Galley MK2, Heavy Y Fighter, Chaingun
Cruiser, Rush Fighter, Laser Cruiser, Grinder MK1, Fighter MK1, small Fighter.
Item changes:
-Longer Barrels: +10% -> +15% range and projectile lifetime.
Non-Gameplay changes:
-Added Level up notifiers for when the Player, or a Weapon, Thruster Levels up.
-Added a tutorial popup to summarize this game's unique mechanics, necessary information,
and alternate controls when starting a new game for players that haven't played the Tutorial.
-Added a small ship battle on the backround of the main menu, using random enemy units
that fight against each other. The battle becomes larger the more time passes.
-Added a few main menu loading animations for a bit of visual juice.
-Slightly updated Shop Sprite to look a bot better.
-lowered non-boss music a bit.
-Slightly improved in-game Hud visuals.
-Added a much needed Simple Controls tip the first time a player opens the game.
Bug Fixes:
-Fixed a bug where Ships would change their targeting AI too often.
-Fixed a bug where a few Ship's weight was 0, and they would move at light speed away from
the battle.
-Fixed a bug where after Retrying while having Levelled up a Weapon and Thruster, their Levels
wouldn't appropriately add the new Weapons/Thrusters at the Shop.
-Added sound effects at the Shop that were supposed to be there.
-Actually fixed bug where all Weapon groups were considered on, at the start of Stage 1.
-Fixed a bug where options selected from the main menu wouldn't go through in a new game.
-Fixed a bug where items rarer than common didn't spawn (oops!).
Source
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