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Steam News23 February 20264mo ago

Update v0.6.0

2 New Weapons: Heavy Torpedo Launcher: A Heavy Weapon that launches a single powerful torpedo that deals massive blast damage to any Ship that has its shields down.

Full notes

Full Gamma Burst update

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What changed

4 fixes8 additions26 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
added2 New Weapons:
changedA Heavy Weapon that launches a single powerful torpedo that deals massive blast damage to
changedBase Damage: 1000
changedExplosive Damage: 3500
changedReload Time: 10s
changedThe Heavy Weapon version of the Laser Burst Cannon, dealing massive heat damage in a single
Base Damage:400500Base Damage: increased, buffBase Damage:300400Base Damage: increased, buffBase Damage:7501000Base Damage: increased, buffBlast Damage:1500020000Blast Damage: increased, buff

Gamma Burst changes

added2 New Weapons:
changedA Heavy Weapon that launches a single powerful torpedo that deals massive blast damage to
changedBase Damage: 1000
changedExplosive Damage: 3500
changedReload Time: 10s

2 New Weapons:

  1. Heavy Torpedo Launcher:

A Heavy Weapon that launches a single powerful torpedo that deals massive blast damage to

any Ship that has its shields down.

Base Damage: 1000

Explosive Damage: 3500

Explosion Radius: 184

Overheat Cost: 750

Reload Time: 10s

Projectile Speed: 2000

  1. Heavy Laser Burst Cannon:

The Heavy Weapon version of the Laser Burst Cannon, dealing massive heat damage in a single

shot after a huge 4 second charge time.

Damage: 4000

Overheat Cost: 1200

Charge Time: 4s

Beam Range: 1750

7 New Upgrade Items:

Introduction to Ally Ships:

Ally Ships provide a lot of firepower and enemy distraction for the small cost of a single item.

They spawn at the start of each Stage, or when you pick up their item, and their Weapon and Hull

Level is always the same as the enemies'. They will move towards their closest enemy towards the

Boss and fight them. They will also pick up any Items dropped by the enemies for you if you are far

away, so them fighting far away from you won't make you lose any items. Each ally is powerful enough

so that the enemies will bring in more reinforcements each wave to combat them, as long as they're

alive. This also means that having Ally Ships will generate you more Materials and Items, since more

enemies means more Items dropped.

  1. Strike Fighter:

A Normal Item that spawns a fast but deadly Strike Fighter to fight for you.

  1. Close Combat Destroyer:

An Advanced Item that spawns a fast and durable destroyer that goes into close quarters combat with

its enemies, blasting them with 2 Heavy Shotgun Cannons and a Heavy Autocannon

  1. Heavy Artillery Battleship:

A High Tech Item that spawns a large Battleship that shells enemy ships using a large amount of Heavy

Cannons from a very long range. Despite its large size, its speed does not fall short when it comes to

keeping up with the Player and other Ally Ships.

  1. Expanded Ammo Storage:

+35% boost to Overheat Capacity.

  1. Heat to Energy Generator:

+25% boost to Cooling Rate.

  1. Side Thrusters:

+15% Acceleration (does not affect max speed)

+15% Turning Speed

  1. Power Burst Reactor:

+50% boost to Overheat Capacity.

+100% Power Burst Mode Damage Boost (base: 50%)

+50% Power Burst Mode Speed Boost (base: 30%)

Having higher % Overheat Capacity than Cooling rate will not negatively affect Power Burst Mode

Overheat cost, and will allow the Player to last a lot longer with the mode activated.

8 New Enemies, 5 New Bosses:

The Bombard class Bosses have joined the fray. New Eater class Boss has appeared, the World Eater.

  1. The Heavy Missile Cruiser (tier 2):

Uses a lot of impact and guided missile launchers to try to overwhelm the Player. It also uses a Heavy

Torpedo Launcher to try and annihilate the Player with one shot.

  1. The Bombard Gunship (tier 5):

Along with the large amount of smaller missiles, this ship packs 2 Heavy Torpedo Launchers along with

a Heavy Missile Launcher and a Heavy Autocannon. Its Heavy Guided Missiles will surely destroy

everyone that does not dodge or destroy them.

  1. The Bombard Warship (tier 9):

This larger model boasts the firepower of 3 Heavy Missile Launchers, 3 Heavy Torpedo Launchers and

4 Heavy Autocannons, tripling the amount of Heavy Guided Missiles the Player has to deal with.

  1. The Nuclear Bombard Warship (tier 13):

The apex of the Bombard Warships, being the only of its kind to use nuclear weapons.

  1. The World Eater (tier 11):

The Larger Version of the Asteroid and Moon Eater. It is able to trap almost all ships in its jaws and

blast them with its onslaught of Heavy Shotgun Cannons and Heavy Cannons. It also uses a Heavy

Missile Launcher that fires very fast Heavy Guided Missiles due to its high movement speed.

  1. Artillery Ship MK1:

A tanky early game ship that shoots at the Player from long ranges using its slow firing Heavy

Autocannon.

  1. Caravel MK1:

A pretty durable early game ship that fires 2 Dual Autocannons at the Player While shooting in all

directions with non rotating Cannons.

  1. Stealth Bomber MK1:

A very fast fighter type ship that uses its camouflage and speed to deliver a devastating payload of

impact missiles to the Player with its hit and run tactics.

Balance Changes:

For quite a while, single fire Heavy Weapons had way too much Overheat Cost. I hadn't realized this,

since I used them most of the time and they still felt good to play. I also took the opportunity to rework

them by increasing their damage and cost, so that feel as devastating as they rightfully should be.

Heavy Cannon:

Base Damage: 400 -> 500

Overheat Cost: 500 -> 300

Heavy Autocannon:

Base Damage: 300 -> 400

Overheat Cost: 300 -> 250

Cost: 6000 -> 7500

Heavy Shotgun Cannon:

Base Damage: 750 -> 1000

Overheat Cost: 600 -> 400

Cost: 6500 -> 8000

Heavy Plasma Cannon:

Base Damage: 400 -> 500

Overheat Cost: 200 -> 250

Cost: 6000 -> 8000

Nuclear Missile Launcher:

Blast Damage: 15000 -> 20000

Overheat Cost: 2500 -> 3000

Flak/Dual Flak Cannon:

Projectile Speed: 1800 ->2000

Heavy Missile Launcher:

Blast Radius: 92 -> 138

Chaingun:

Reload Speed: 0.05 -> 0.045

Overheat Cost: 25 -> 30

General Improvements:

-Added banger Main Menu Music.

-Added Option to turn Main Menu invisible for spectating purposes.

-Added much better spectating in Main Menu including spectating a specific ship by clicking on it.

-Laser Weapons Show the line they will fire at when charging.

-Improved Shop Scrap Machine UI to make its use more obvious along with making it better looking.

-Changed Start Ship to a different design that will be better both for new players and for just levelling

the start ship up and pressing play (for the lazies like me), along with the control center starting offset

to the right which is "best practice" for most good looking small ships.

-Improved fighter type AI

-Improved Item and Projectile art

-Changed ingame UI stat screen to show different types of armor instead of acceleration and max speed percentage, which were redundant since move speed already exists.

Bug Fixes:

-Fixed Bug where if max Hp was low enough, the Player's ship would not regenerate Health over time.

-Fixed Bug where missiles would be detected as Ships and automatic Weapons and other Missiles would

target them instead of other Ships.

-Fixed bug where Ships would hug each other if they went close enough to one another.

-"Not Enough Materials" warning will no longer show when trying to level up 10/100 times at the same

time and not having enough materials to level up all 10/100 times.

-Fixed Weapon Muzzle flash color being affected by weapon color.

Source

Steam News / 23 February 2026

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