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Steam News3 January 20266mo ago

Update v0.5.6 balance changes and difficulty changes

-Changed difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be

Full notes

Full Gamma Burst update

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What changed

0 fixes0 additions8 changes0 removals
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Performance
changedChanged difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be easy.
changedFor example I, who is the developer of the game with hundreds of hours of gameplay get a challenging experience on Nightmare difficulty which had a x1.0 modifier, which suggested it was akin to normal difficulty which is false.
changedNow, if you hover over a difficulty, it will show a tooltip with all that changes along with how much exp you earn.
changedBoss Health now scales with the difficulty picked and slightly increases each Stage.
changedBosses now spawn further away from the Player the faster they are, so that they reach the Player at somewhat imilar timing.
changedEnemies will now start shooting at the Player after they get even closer (x0.8 -> x0.7 of Weapon Range)

Gamma Burst changes

changedChanged difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be easy.
changedFor example I, who is the developer of the game with hundreds of hours of gameplay get a challenging experience on Nightmare difficulty which had a x1.0 modifier, which suggested it was akin to normal difficulty which is false.
changedNow, if you hover over a difficulty, it will show a tooltip with all that changes along with how much exp you earn.
changedBoss Health now scales with the difficulty picked and slightly increases each Stage.
changedBosses now spawn further away from the Player the faster they are, so that they reach the Player at somewhat imilar timing.

-Changed difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be easy.

For example I, who is the developer of the game with hundreds of hours of gameplay get a challenging experience on Nightmare difficulty which had a x1.0 modifier, which suggested it was akin to normal difficulty which is false.

Now, if you hover over a difficulty, it will show a tooltip with all that changes along with how much exp you earn.

-Boss Health now scales with the difficulty picked and slightly increases each Stage.

-Bosses now spawn further away from the Player the faster they are, so that they reach the Player at somewhat imilar timing.

-Enemies now level up slightly faster

-Enemies will now start shooting at the Player after they get even closer (x0.8 -> x0.7 of Weapon Range)

-Increased enemy code performance

-improved fighter AI.

Source

Steam News / 3 January 2026

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