Full notes
Full Gamma Burst update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
Gamma Burst changes
-Fixed a bug where Nuclear explosions would sometimes produce an invisible shockwave that annihilated everything in a 5km radius (allegedly, I can't reproduce it anymore).
-Fixed a bug where using simple controls would cause the Player's Ship to not decelerate properly.
-Fixed a bug where different types of volumes confused each other into swapping their volume.
-Fixed a bug where the Player's Ship would repaint itself into its default colors if painted with a
custom color.
-Fixed a bug where the Tutorial crashed the game after entering the Hangar.
-Added proper sound effects to collision and Thruster damage.
-Increased sound range to Missile explosions depending on how big the explosion is.
-Buffed tutorial Power Burst Mode dummy's hp in order for it to not die immediately after being
hit by the Ship's increased damage.
-Missile impact damage now is calculated before its explosion damage effectively making missiles a
bit stronger.
-Changed the default starting Ship into a mode newbie friendly version of itself (added some
heavy hulls, increasing its tankiness and slowing it down a bit, making aiming easier).
-Bosses now have a 100% chance to drop at least one upgrade Item.
-Bomb Launcher bombs hp has been increased. 12hp -> 20hp
-Reduced Guided Missile acceleration. 100 ->50
-Reduced Collision damage by 20% but it is now affected by the Power Burst Mode damage boost.
Source
Changelog.gg summarizes and formats this update. How we read updates.
