Full notes
Full Gamer Sensei's Range Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Gamer Sensei's Range Royale changes
Our latest update includes a number of new features as well as many bugfixes and improvements based on user feedback:
Added 4X and 8X scopes to Sniper Training Mode!
Added Red Dot sight to appropriate weapons.
New zeroing settings for all scopes with the + and - keys.
Adjusted scope and sight speeds to be more predictable.
Added score modifiers per weapon to account for damage per shot.
Adjusted game mode settings to balance difficulty and performance based on test feedback.
Display optimizations intended to boost FPS while reducing GPU load.
Added analytics data service to push stats to Gamer Sensei for analysis.
Fixed bug with some first person animations not transitioning smoothly.
Improved ADS to hip fire transitions in first person.
Fixed positioning bug with the Kar98 that was clipping animations in some situations.
Fixed bug with the zombie head hit-box being too large on the sides.
Updated extended mag settings to better reflect expected values.
Fixed black screen bug on level transition.
Fixed bug with AI targets in Sniper Training mode not tracking properly.
Red dot scope is now fully transparent.
Imported new images for the Kar98 HUD icons.
Updated the layout of the icons on the stat chart tabs.
Fixed bug where chart lines not lined up properly.
Fixed bug with targets not giving the correct score at times.
Updated default ammo mode per game type.
Source
Changelog.gg summarizes and formats this update. How we read updates.
