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Steam News17 September 20187y ago

Early Access Release Notes (Build 09172018.01)

New in this release New Red Dot reticle style Adjusted mode difficulty & rewards for most modes Adjusted AI pathing to keep AI from running away Improved zeroing accuracy for all scopes Allow guests to view their match

Full notes

Full Gamer Sensei's Range Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions8 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Server
  • Performance
addedNew in this releaseNew Red Dot reticle style
changedNew in this releaseAdjusted mode difficulty & rewards for most modes
changedNew in this releaseAdjusted AI pathing to keep AI from running away
changedNew in this releaseImproved zeroing accuracy for all scopes
changedNew in this releaseAll badges, achievements, and progress are now stored on cloud servers
addedNew in this releaseAdded new accuracy stat displays for all scopes and sights

Gamer Sensei's Range Royale changes

addedNew Red Dot reticle style
changedAdjusted mode difficulty & rewards for most modes
changedAdjusted AI pathing to keep AI from running away
changedImproved zeroing accuracy for all scopes
changedAll badges, achievements, and progress are now stored on cloud servers

New in this release

New Red Dot reticle style

Adjusted mode difficulty & rewards for most modes

Adjusted AI pathing to keep AI from running away

Improved zeroing accuracy for all scopes

Allow guests to view their match history

All badges, achievements, and progress are now stored on cloud servers

Added new accuracy stat displays for all scopes and sights

All scope sensitivity values are set to 50 by default

Added custom sensitivity settings for the Red Dot and Holo sights

Improved SKS scope alignment

Increased the resolution of the scope render targets to reduce blur when post-processing is enabled

Added option to show or hide distance markers in Sniper Training

Known issues in this build

Under some conditions game may crash when retrieving stats from the cloud service

AI opponents may not always fire back when they should

Users may not be able to bind keys to control scope zero

First result in a given match type may not show up on the profile screen until at least 2 matches of that type are completed

On Max GFX settings some users may experience higher than expected GPU usage - Try reducing settings to avoid this issue

Mode difficulty and reward thresholds may not be optimal and are subject to change based on player feedback

Source

Steam News / 17 September 2018

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