Full notes
Full Gamer Sensei's Range Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Gamer Sensei's Range Royale changes
It's been a busy week as we continue to add features and squash bugs! As always, notes for the most recent patch will also be available in-game. Latest Build (08232018)
Fixed bug with sniper mode not tracking hits and misses properly
Added new sniper badges and definitions
Added the ability to skip the round start screens
Updated layout of the ammo modes in the settings menu
Adjusted (increased) bullet drop for the M416 and SKS
Fixed bug with the first shot of weapons not always being accurate to firing model
Added animation dampening for non ADS weapon modes
Fixed bug where firing animations weren't being fully dampened for their entire duration
Fixed bug with weapon LODs changing too early under some circumstances
Set Zoomed-in FOV of the M9 to 90 (no zoom on default settings)
Added hold breath mechanic and HUD icon to improve sniper accuracy
Added option to scale the size of the tracer effect
Fixed weapon kick animation of the M9 being too strong
Added the ability for enemy AI to also travel from right to left in sniper training
Fixed multiple bugs with the sniper mode tracking chart
Removed the ability to get negative scores under some circumstances
Latest Build (08212018)
Added improved tracer effects.
Added option to toggle new tracers on or off.
Added per scope sensitivity settings.
Added iron sight sensitivity and scope settings toggle.
Updated recoil animations for the M9 and changed the screen effects.
Added missing Sniper Mode stats to Steam and the in-game systems.
Fixed bug with the speed shooter targets using the wrong texture.
Additional backend technical and quality of life fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
