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Steam News12 May 20261mo ago

Maintenance patch: AV0.001 (After Viral)

I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic.

Full notes

Full Game Quest: The Backlog Battler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
changedI'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a few quick and easy features.
changedDLCs now spawn on first load, not after first death
changedAllies are now immune to friendly fire
changedDeath screen will now always display, statistics will load in and enable retry button when ready (with loading indicator, this is to prevent crashes when server is under heavy load)
changedServer data is now only fetched when loading the game (does not re-fetch on every retry)
addedAdded 'Delete Account Data and Quit' button (for privacy policy reasons, also handy when testing)

Game Quest: The Backlog Battler changes

changedI'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a few quick and easy features.
changedDLCs now spawn on first load, not after first death
changedAllies are now immune to friendly fire
changedDeath screen will now always display, statistics will load in and enable retry button when ready (with loading indicator, this is to prevent crashes when server is under heavy load)
changedServer data is now only fetched when loading the game (does not re-fetch on every retry)

I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a few quick and easy features.

  • DLCs now spawn on first load, not after first death

  • Allies are now immune to friendly fire

  • Death screen will now always display, statistics will load in and enable retry button when ready (with loading indicator, this is to prevent crashes when server is under heavy load)

  • Server data is now only fetched when loading the game (does not re-fetch on every retry)

  • Added 'Delete Account Data and Quit' button (for privacy policy reasons, also handy when testing)

  • Added Mouse/Controller Sensitivity

  • Added Mouse/Controller Inverse

  • Fixed bug where Gfx sliders weren't saving

  • Added support for DLSS and FrameGen (although I can't test FrameGen)

  • Refactored a ton of code, all server requests should be faster

Please let me know if you encounter any bugs!

Source

Steam News / 12 May 2026

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