Full notes
Full Game Quest: The Backlog Battler update
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What changed
- Server
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
Game Quest: The Backlog Battler changes
I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a few quick and easy features.
DLCs now spawn on first load, not after first death
Allies are now immune to friendly fire
Death screen will now always display, statistics will load in and enable retry button when ready (with loading indicator, this is to prevent crashes when server is under heavy load)
Server data is now only fetched when loading the game (does not re-fetch on every retry)
Added 'Delete Account Data and Quit' button (for privacy policy reasons, also handy when testing)
Added Mouse/Controller Sensitivity
Added Mouse/Controller Inverse
Fixed bug where Gfx sliders weren't saving
Added support for DLSS and FrameGen (although I can't test FrameGen)
Refactored a ton of code, all server requests should be faster
Please let me know if you encounter any bugs!
Source
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