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Full Game Quest: The Backlog Battler update
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What changed
- Performance
- Gameplay
Game Quest: The Backlog Battler changes
Three weeks ago Game Quest had 11,000 wishlists.
Now it has reached the giant milestone of 50,000.
After the 10,000 gain on the first day of the viral traffic, it's been averaging about 1000 wishlists a day, only slowing down in the last couple of days - that's quite a long tail!
I'd like to thank everyone for their interest in this crazy game, I just want you to know I am very much actively developing; there's still a lot of work to go before it's at the quality I'd like for Early Access.
I have been reading all your suggestions and ideas, and after attending to the main bugs and performance issues, this is a list of the current priority tasks (not confirmed):
FSR Support (currently on the Playtest build)
Proper error messages, allowance of game list load regardless of how little games the list has (currently on Playtest build)
Ability to tick 'Load all my games' in settings; before the first wave starts, players can fly to the top levels just to look at the games (requires performance improvements)
The above tickbox will also enable players with large libraries to keep playing until their games run out (progressively getting more difficult)
Ability to scale the enemies, for some lists you will vs enemies that have been played longer than 2hrs (dynamic scale to allow more enemies if a list does not have enough, manually adjusting the scale will force offline mode)
Offline mode: After the initial load, personal games list will be stored locally - certain features will force offline mode, in order to retain leaderboard balancing.
A few more enemy and ally abilities
If you missed it, I released a post-viral patch about a week ago, you can read the changelog here:
Stay tuned for a proper roadmap post in the near future!
Love you all.
Nic (sab)
Source
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