HomeGamesUpdatesPricingMethodology
Steam News4 July 20241y ago

Patch notes 0.8.5.1

Mini Importing: The empty mini plate can now also be used to import custom miniatures. Imported Minis are now loaded more reliably, as some people were experiencing issues with them when reloading their maps.

Full notes

Full Game Master Engine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions2 changes2 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
addedThe empty mini plate can now also be used to import custom miniatures.
changedImported Minis are now loaded more reliably, as some people were experiencing issues with them when reloading their maps.
addedImported Minis can now be saved to the mini quick access and retrieved correctly.
addedThe new flexible grid system replaces the old system. This grid appears on tiles and all landscape objects (like rocks and such) when turned on, and follows the terrain if that terrain was built either out of objects or from tiles. The feature can be turned off and on by each player individually.
removedA bug was removed where deleting such an object would leave a residue grid in the world.
changedTo update the grid after changing objects in other ways (moving, scaling, etc.), the grid needs to be turned off and on again (for performance reasons, instead of updating the grid in real time)

Mini Importing:

  • The empty mini plate can now also be used to import custom miniatures.

  • Imported Minis are now loaded more reliably, as some people were experiencing issues with them when reloading their maps.

  • Imported Minis can now be saved to the mini quick access and retrieved correctly.

Flexible Grid:

  • The new flexible grid system replaces the old system. This grid appears on tiles and all landscape objects (like rocks and such) when turned on, and follows the terrain if that terrain was built either out of objects or from tiles. The feature can be turned off and on by each player individually.

  • A bug was removed where deleting such an object would leave a residue grid in the world.

  • To update the grid after changing objects in other ways (moving, scaling, etc.), the grid needs to be turned off and on again (for performance reasons, instead of updating the grid in real time)

  • The Simple Shape object’s default behavior is now to receive a grid when the grid is turned on.

  • To change if an object receives a grid or not, you can select it and press Shift-G, then turn the grid off and on again.

  • Many objects have been set to automatically receive a grid in this update.

Other Bugfixes:

  • Some objects in the “Exterior / Elven Castle” Set had no collision and therefore could not be manipulated properly. This has been fixed.

  • There was a bug with objects attached to grouping boxes that had been rotated after attachment. This has been fixed.

  • You can control-click a mini to move/scale/rotate it with the gizmo, but there was a bug with this where the gizmo would interfere with moving the mini normally. This was fixed.

  • Deleted Line Rulers were not removed for players correctly, but are now.

  • Rotating the Camera with the left and right arrow keys was jittery, and is now smooth.

Additions to the Game:

12 new pre-colored minis have been added to the game.

Source

Steam News / 4 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.