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Steam News27 March 20188y ago

Hard Mode Complete! Awaiting app approval.

After all of the insane fanfare post-release, I didn't take a moment to actually look at the game. Well, when I did, I noticed that our Gambol Gumball was facing the wrong way! Shameful!

Full notes

Full Gambol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions2 changes0 removals
  • Gameplay
  • Fixes
addedAfter all of the insane fanfare post-release, I didn't take a moment to actually look at the game. Well, when I did, I noticed that our Gambol Gumball was facing the wrong way! Shameful! You see, it has eyes and an adorable little smile, but since release you've been staring at its bottom (tee-hee). Well in this latest patch, I have implemented an incredibly technical algorithm that – I kid you not – has turned the Gambol Gumball around. It's now facing us all. Hooray! Oh, also I added a few more things. Full notes below!
addedAdded timer for each level, which can be seen in the level select screens after beating a given level.
addedAdded an end-game timer that is seen on the final “World”. It totals all time spent playing levels, but does not count menu time! (Very fair!)
changedTweaked movement physics for the player in the following ways: Acceleration time has been increased slightly, this allows for more subtle movements and adjustments without flying all over the place. The Turbo is now faster and power powerful (you're welcome, speedrunners!)
addedAdded a blur trail to the player when near and at maximum turbo speed
addedAdded default controls listed to the pause menu (it does not update when you change controls. It's an image... I'm not a dang wizard)

Gambol changes

addedAfter all of the insane fanfare post-release, I didn't take a moment to actually look at the game. Well, when I did, I noticed that our Gambol Gumball was facing the wrong way! Shameful! You see, it has eyes and an adorable little smile, but since release you've been staring at its bottom (tee-hee). Well in this latest patch, I have implemented an incredibly technical algorithm that – I kid you not – has turned the Gambol Gumball around. It's now facing us all. Hooray! Oh, also I added a few more things. Full notes below!
addedAdded timer for each level, which can be seen in the level select screens after beating a given level.
addedAdded an end-game timer that is seen on the final “World”. It totals all time spent playing levels, but does not count menu time! (Very fair!)
changedTweaked movement physics for the player in the following ways: Acceleration time has been increased slightly, this allows for more subtle movements and adjustments without flying all over the place. The Turbo is now faster and power powerful (you're welcome, speedrunners!)
addedAdded a blur trail to the player when near and at maximum turbo speed

After all of the insane fanfare post-release, I didn't take a moment to actually look at the game. Well, when I did, I noticed that our Gambol Gumball was facing the wrong way! Shameful! You see, it has eyes and an adorable little smile, but since release you've been staring at its bottom (tee-hee). Well in this latest patch, I have implemented an incredibly technical algorithm that – I kid you not – has turned the Gambol Gumball around. It's now facing us all. Hooray! Oh, also I added a few more things. Full notes below!

  • Gambol Gumball has a face! (woot!)

  • Added timer for each level, which can be seen in the level select screens after beating a given level.

  • Added an end-game timer that is seen on the final “World”. It totals all time spent playing levels, but does not count menu time! (Very fair!)

  • Tweaked movement physics for the player in the following ways:

    1. Acceleration time has been increased slightly, this allows for more subtle movements and adjustments without flying all over the place.

    2. The Turbo is now faster and power powerful (you're welcome, speedrunners!)

  • Added a blur trail to the player when near and at maximum turbo speed

  • Added default controls listed to the pause menu (it does not update when you change controls. It's an image... I'm not a dang wizard)

  • Tweaked the difficulty on a few levels that were a bit too rough (though hardmode is harder.)

  • Fixed a few bugs (I'm not perfect! But no one is. I love you just like you are.)

As always, if you find any bugs, hit me up on the twitterplace @ACEJester, and I'll gladly look into it! Right now I am busy at work on a new project, but if this game ever picks up in popularity I will consider adding more content in the future. New levels? A Green ball perhaps? Who knows, there are literally dozens of possibilities! Until next time, be excellent to one another. Much love, -Mike

Source

Steam News / 27 March 2018

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