HomeGamesUpdatesPricingMethodology
Steam News1 December 20196y ago

Update 1.8.1 Oh my!

Howdy, folks! If you want to skip the rambling, scroll down a bit for the bullet point changes! I know it’s been a long time, but life has been busy in this cowpokes world.

In this update2

Full notes

Full Gambol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedHowdy, folks!I know it’s been a long time, but life has been busy in this cowpokes world. In between work changes, the wife and I having a baby, and some untimely family losses, I’ve been working on an update, adding all new levels in addition to some graphical and system changes, as well as some much needed bug fixes. Unfortunately, those shiny new levels aren’t quite ready yet, but I feel as though this update is substantial enough to go ahead and roll out.
changedGameDifficulty on various levels have been adjusted
addedGameAll new level 5 (hopefully this helps people learn about the turbo button!)
changedGameMany Hard Mode levels have been tuned to be a bit fairer, some were made tougher. Will keep an eye on these and perhaps tweak ‘em more later.
addedGameNew tilesets and environmental graphics.
addedGameNew “running” animation at near top speed.

Gambol changes

addedI know it’s been a long time, but life has been busy in this cowpokes world. In between work changes, the wife and I having a baby, and some untimely family losses, I’ve been working on an update, adding all new levels in addition to some graphical and system changes, as well as some much needed bug fixes. Unfortunately, those shiny new levels aren’t quite ready yet, but I feel as though this update is substantial enough to go ahead and roll out.
changedDifficulty on various levels have been adjusted
addedAll new level 5 (hopefully this helps people learn about the turbo button!)
changedMany Hard Mode levels have been tuned to be a bit fairer, some were made tougher. Will keep an eye on these and perhaps tweak ‘em more later.
addedNew tilesets and environmental graphics.

Howdy, folks!

If you want to skip the rambling, scroll down a bit for the bullet point changes!

I know it’s been a long time, but life has been busy in this cowpokes world. In between work changes, the wife and I having a baby, and some untimely family losses, I’ve been working on an update, adding all new levels in addition to some graphical and system changes, as well as some much needed bug fixes. Unfortunately, those shiny new levels aren’t quite ready yet, but I feel as though this update is substantial enough to go ahead and roll out.

Oh, and the game is on sale!!!

Update 1.8 Changelog

Game

  • Many levels have had their start and goal swapped.

  • Difficulty on various levels have been adjusted

  • All new level 5 (hopefully this helps people learn about the turbo button!)

  • Many Hard Mode levels have been tuned to be a bit fairer, some were made tougher. Will keep an eye on these and perhaps tweak ‘em more later.

  • New tilesets and environmental graphics.

  • New “running” animation at near top speed.

  • Some new sound effects have been added!

Bug Fixes

  • Fullscreen should now work properly on all resolutions – not just 1080p

  • Fixed a glitch where occasionally the rocket wouldn’t take the player to the next world. Not sure where it was flying to, but if it lands on earth, send me the coordinates. Those ships ain’t cheap!

  • Fixed various graphical and system glitches.

I love you <3

Source

Steam News / 1 December 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.