In this update2
Full notes
Full Gallery Nocturnea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions5 changes0 removals
- Gameplay
addedPlayer Character AdjustmentsQuick Step (Bamboo Ring): The player can now continue moving without stopping after the action. Adjusted the cancel timing.
addedPlayer Character AdjustmentsSpin Attack: The ending delay can now be canceled into other actions slightly earlier.
changedPlayer Character AdjustmentsSpectral Sword: Reduced the input buffer window for follow-up actions.
changedPlayer Character AdjustmentsIncreased the input buffer window from dodge to jump.
changedEnemy AdjustmentsWolf Knight: Reduced attack hitbox sizes.
changedEnemy AdjustmentsLuna: Reduced the vertical hitbox size of the unblockable/undodgeable throw attack.
Gallery Nocturnea changes
addedQuick Step (Bamboo Ring): The player can now continue moving without stopping after the action. Adjusted the cancel timing.
addedSpin Attack: The ending delay can now be canceled into other actions slightly earlier.
changedSpectral Sword: Reduced the input buffer window for follow-up actions.
changedIncreased the input buffer window from dodge to jump.
changedWolf Knight: Reduced attack hitbox sizes.
Player Character Adjustments
- Quick Step (Bamboo Ring)The player can now continue moving without stopping after the action. Adjusted the cancel timing.
Lowered the minimum height of short jump.
Spin Attack: The ending delay can now be canceled into other actions slightly earlier.
- Spectral SwordReduced the input buffer window for follow-up actions.
Increased the input buffer window from dodge to jump.
Enemy Adjustments
- Wolf KnightReduced attack hitbox sizes.
- LunaReduced the vertical hitbox size of the unblockable/undodgeable throw attack.
- Halberd Man (Hard)Increased the frequency of defensive patterns.
Source
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