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Steam News23 May 20261mo ago

0.2.6 Update

Player Character Adjustments Quick Step (Bamboo Ring): The player can now continue moving without stopping after the action. Adjusted the cancel timing. Lowered the minimum height of short jump.

In this update2

Full notes

Full Gallery Nocturnea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
addedPlayer Character AdjustmentsQuick Step (Bamboo Ring): The player can now continue moving without stopping after the action. Adjusted the cancel timing.
addedPlayer Character AdjustmentsSpin Attack: The ending delay can now be canceled into other actions slightly earlier.
changedPlayer Character AdjustmentsSpectral Sword: Reduced the input buffer window for follow-up actions.
changedPlayer Character AdjustmentsIncreased the input buffer window from dodge to jump.
changedEnemy AdjustmentsWolf Knight: Reduced attack hitbox sizes.
changedEnemy AdjustmentsLuna: Reduced the vertical hitbox size of the unblockable/undodgeable throw attack.

Gallery Nocturnea changes

addedQuick Step (Bamboo Ring): The player can now continue moving without stopping after the action. Adjusted the cancel timing.
addedSpin Attack: The ending delay can now be canceled into other actions slightly earlier.
changedSpectral Sword: Reduced the input buffer window for follow-up actions.
changedIncreased the input buffer window from dodge to jump.
changedWolf Knight: Reduced attack hitbox sizes.

Player Character Adjustments

  • Quick Step (Bamboo Ring)The player can now continue moving without stopping after the action. Adjusted the cancel timing.
  • Lowered the minimum height of short jump.

  • Spin Attack: The ending delay can now be canceled into other actions slightly earlier.

  • Spectral SwordReduced the input buffer window for follow-up actions.
  • Increased the input buffer window from dodge to jump.

Enemy Adjustments

  • Wolf KnightReduced attack hitbox sizes.
  • LunaReduced the vertical hitbox size of the unblockable/undodgeable throw attack.
  • Halberd Man (Hard)Increased the frequency of defensive patterns.

Source

Steam News / 23 May 2026

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