Full notes
Full Gallery Nocturnea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
New Feature
Added an option to display the player’s invincibility state and bosses’ vulnerable state.
Player Character Adjustments
Increased invincibility time when getting up.
Invincibility is now granted from the moment the player starts bouncing off the ground, rather than only after entering the downed state.
Slightly moved up the cancel timing after the third hit of the ground combo.
Adjusted input buffering timing in various situations.
Enemy Adjustments
- GeneralReduced the overall duration of hitboxes.
- Tide KingReduced the rear hitbox on the overhead slam and floor sweep attacks.
Bug Fixes
Fixed the fade-to-black effect on death.
Fixed an issue where the background music would stop when using a Return Stone.
Added missing font coverage for some languages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
