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Steam News6 November 20178y ago

Big Ship Module Pack, New Tutorials and Progress Report

Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now We are re-writing the entire game client to increase performance.

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Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons:

What changed

0 fixes4 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedWhat's happening right nowWe are re-writing the entire game client to increase performance. With more hardware instancing and therefore less draw calls, we can drastically increase the FPS. This requires so much of refactoring and different organization of data, that we decided to re-write the entire client. This is very time-consuming but will be worth the effort. We're still having a few memory problems, but we're on a very good track.
addedWhat's happening right nowThat's a lot of content: level 5 buildings, the level 5 ship designer, level 5 weapons, engines and other modules, level 5 NPC ships. This being said, all support work (3d modelling, sound design) has been done and we started adding it to the game. This will not last long anymore to be released.
addedUpdateTo compensate for the long downtime, we decided to publish an intermediate release. This is still the non-performance-optimized version of the game, but offers a lot new content:
addedShip Module PackThe new build introduces approx. three dozens of new ship modules , distributed over all four levels. These are mainly storage and decoration modules, to make your ships even more custom and detailed. This means, we're now close to 250 modules in total!
changedNPC factions completeWith the new modules introduced, we finally finished all NPC ships of all 8 races. That means: All three hostile factions and all five trade factions will now spawn at all Jump Portals from level 1 to 4 and have their unique ship designs throughout all four levels.
addedNew TutorialsThere are two new tutorial videos , one for the Automation Lab, and one for the Research lab, explaining the transmitter system (how you can automate item production and progressing, and supply your big buildings with energy), and the research and world upgrade system. These have been integrated to the ingame Wiki (press F1 ingame to open it), and also appear as tutorial screens, as soon as you build either building. You can also watch them on YouTube: http://www.youtube.com/watch?v=FCZVY4ooiec http://www.youtube.com/watch?v=SFW5Ykr_JTc Of course, you'll find all information on our wiki website as usual: http://wiki.galactineers.net We hope, you like the update and wish you a lot of fun until Level 5! Cheers Chris

What's happening right now

  1. We are re-writing the entire game client to increase performance. With more hardware instancing and therefore less draw calls, we can drastically increase the FPS. This requires so much of refactoring and different organization of data, that we decided to re-write the entire client. This is very time-consuming but will be worth the effort. We're still having a few memory problems, but we're on a very good track.

  2. In a parallel branch, we're developing the final world level, Level

  3. That's a lot of content: level 5 buildings, the level 5 ship designer, level 5 weapons, engines and other modules, level 5 NPC ships. This being said, all support work (3d modelling, sound design) has been done and we started adding it to the game. This will not last long anymore to be released.

Update

To compensate for the long downtime, we decided to publish an intermediate release. This is still the non-performance-optimized version of the game, but offers a lot new content:

Ship Module Pack

The new build introduces approx. three dozens of new ship modules, distributed over all four levels. These are mainly storage and decoration modules, to make your ships even more custom and detailed. This means, we're now close to 250 modules in total!

NPC factions complete

With the new modules introduced, we finally finished all NPC ships of all 8 races. That means: All three hostile factions and all five trade factions will now spawn at all Jump Portals from level 1 to 4 and have their unique ship designs throughout all four levels.

New Tutorials

There are two new tutorial videos, one for the Automation Lab, and one for the Research lab, explaining the transmitter system (how you can automate item production and progressing, and supply your big buildings with energy), and the research and world upgrade system. These have been integrated to the ingame Wiki (press F1 ingame to open it), and also appear as tutorial screens, as soon as you build either building. You can also watch them on YouTube: http://www.youtube.com/watch?v=FCZVY4ooiec http://www.youtube.com/watch?v=SFW5Ykr_JTc Of course, you'll find all information on our wiki website as usual: http://wiki.galactineers.net We hope, you like the update and wish you a lot of fun until Level 5! Cheers Chris

Source

Steam News / 6 November 2017

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