HomeGamesUpdatesPricingMethodology
Steam News6 May 20179y ago

Editor Upgrade

Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself.

Full notes

Full Galactineers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picker. * You can now set outgoing connections and transported item types for transmitters. That way, you can ad partial transmitter systems to your space objects, which will then appear -ready to use- on your map. This feature has also been added to the PVE instances, so you can use transmitters + transmitter connections for storytelling/decoration purposes in your PVE mission scripts. * Some improvements in the property grid (e.g. showing the right properties (color, outgoing connection, sign text) for all objects instead of generic ones) Also, the scripting API has been extended by new functions: - AddItem($itemId, $coordinates, $rotation) - RemoveItem($coordinates, $explode) That way, you can add and remove (also with explosions!) all buildable items via a mission script. These features were essential to finish scripting of the upcoming "The Jump Portal" PVE mission. We hope you like it and happy mapping! Cheers

What changed

0 fixes1 addition0 changes0 removals
  • Workshop
addedHey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picker. * You can now set outgoing connections and transported item types for transmitters. That way, you can ad partial transmitter systems to your space objects, which will then appear -ready to use- on your map. This feature has also been added to the PVE instances, so you can use transmitters + transmitter connections for storytelling/decoration purposes in your PVE mission scripts. * Some improvements in the property grid (e.g. showing the right properties (color, outgoing connection, sign text) for all objects instead of generic ones) Also, the scripting API has been extended by new functions: - AddItem($itemId, $coordinates, $rotation) - RemoveItem($coordinates, $explode) That way, you can add and remove (also with explosions!) all buildable items via a mission script. These features were essential to finish scripting of the upcoming "The Jump Portal" PVE mission. We hope you like it and happy mapping! Cheers

Source

Steam News / 6 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.