Full notes
Full Furcifer's Fungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Compatibility
- Fixes
- UI and audio
Furcifer's Fungeon changes
We are back with another update bringing lots of balance tweaks and some quality of life.
From now on, scores submitted to the leaderboard have the build attached, including the talents and items you picked. Just click on entries and see what other players built!
We immensly buffed the dashes, they should be a viable offensive option now!
Here's the complete changelog:
New Features:
Leaderboard now shows the players builds! (not working retrospectively)
Tumbling can no longer deal damage to the player - bouncing them into you is good for you now
Player now starts with the Portable Lightning wand instead of Serpent Stick
Added an option to reduce sprite size of player and enemies (visual only)
Early floors now scroll faster
Made items in Fungeon Report easier to click
Talents can now be chosen using keyboard
Furcifer rage level 4 (more enemy hp) and level 5 (more enemy damage) are now swapped
Fixes:
Fixed the player being unable to aim when a controller was plugged in (we are working on controller support).
Reworked how item qualities were calculated because it was really weird
Fungeon Report now shows which weapons are upgrades from your collection
Player now knock back enemies on contact, as they should
Fixed softlock in tutorial
Fixed Flourishing Mind giving 50% Bonus Intelligence, despite saying 25%
Gun mashing is now limited to 10 times per second, this should not impact mashing, but balance the use of autoclickers a bit
Trees now can only be hit 2 times per second, it looked weird and made weird noises
Balance:
- Sir Honkalotincreased dash distance
Sir Honkalot: dash-flames now scale with dash damage stat
Increased overall dash damage by A LOT
Increase player contact damage by A LOT (also applies to items, talents, etc.)
- Britta Bootystabberincreased dash distance
Item damage now scales with the respective elemental damage
Increased Venom Tooth and Poison Spray damage over time
Reduced life steal effectiveness
Increased health per point of Strength from 5 to 7
Toughness Talent: +50hp -> +100hp
Scale Mail hp: 20 to 30 -> 40 to 60
Melting Feet hp: 15 to 25 -> 30 to 50
Floaties Trinket: hp 10 -> 40
Rescaled Apprentice Studies from 1 int*level to 0.5 int*level + 3
Added a basic invulnerability time after hit (it was intended to be 0.1s, it was bugged and never applied. Now it is 0.5s)
Increased enemy damage to compensate for the invulnerability time
Made it easier to collect stat orbs
Shock Hands damage increased, cooldown reduced
Increased hit rate on Bonkwaggle while reducing self-knockback, also increased swing angle, should be much better now
Decreased paddle speed a bit but increased damage. It should be a bit less broken late game now.
You can no longer be one-shot at full health.
Furcifer’s meteors now scale with the overall damage increase by floor
Scale Mail: effect threshold 35% -> 50%
Ice Armor: movespeed -35% -> -15%
Meditate/Tranquility: time without taking damage required 5s -> 3s
- Steel Dragonshockwave damage 25 -> 50 and increased radius
- Pushing Your Luckreworked, now gives +20 luck, -10 strength
Reduced knockback done by Snekks
Reduced cooldown and damage of fireball by 35%, keeping dps the same
Neutral resistances are now reduced less than the other resistances. This should reduce the damage you take when running into an enemy.
Slightly reduced the amount of trash enemies spawning
Slightly increased coin pickup radius
Increased enemy knockback resistance in late game
Decreased enemy bounce-damage
Improved description texts:
Tutorial now mentions that the dash’s cooldown is shown on the aura behind you
Furcifer now mentions that he forgives you for stealing trinkets after a while
Dash is now represented on the character sheet
Strength/Intelligence/Agility/Luck tooltips updated and now actually describe the correct stats
Weapons now show their damage amount in tooltip
Sunstrike description is more accurate
Ice Breath description is more accurate
Shockwave tooltip now makes sense
Visuals:
Added a dark aura to demonic items
Improved paddle particle effects
Slightly increased text speed
Fixed a stuttering in death animation from loading the leaderboards
Source
Changelog.gg summarizes and formats this update. How we read updates.
