In this update2
Full notes
Full Furball Blitz! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Furball Blitz! changes
Update
Add a respawn pod to the test cell.
Now the respawn pod's presence is indicated in the path selection window.
Fixed the enemy attack damage range indicator shader so it's more visible in bright areas.
Enemies now have reduced health and slightly increased attack power on Hard difficulty.
Techno Tusk's laser traps now have significantly reduced health.
Techno Tusk's HP has been reduced.
Patterns added in Hard difficulty have been adjusted to be more threatening and used more frequently.
All windows now close when starting the game in Squad mode.
The current health and maximum health of allies are now displayed in the tab window.
Bug fixes
Some missing translations have been added.
An issue where the remaining duration of buffs was not updated during multiplayer has been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
