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Steam News10 September 20259mo ago

Version 10.09.25 (Build 690) Update

Update Accuracy improvement during ADS now functions correctly. Fixed a bug where the player's hands would appear empty when discarding a weapon mid-switch.

In this update2

Full notes

Full Furball Blitz! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Balance
  • Gameplay
  • Store
changedUpdateAccuracy improvement during ADS now functions correctly.
fixedUpdateFixed a bug where the player's hands would appear empty when discarding a weapon mid-switch.
changedUpdateWeapons equipped on DOGGIE will now display in teammates' status windows.
changedUpdateCoin colors have been changed for improved visibility.
addedUpdateYou can now sell weapons you currently possess at the store.
changedContent in DevelopmentCurrently, patches are mainly focused on bug fixes and system improvements, so I felt it necessary to share the current WIP contents.

Furball Blitz! changes

changedAccuracy improvement during ADS now functions correctly.
fixedFixed a bug where the player's hands would appear empty when discarding a weapon mid-switch.
changedWeapons equipped on DOGGIE will now display in teammates' status windows.
changedCoin colors have been changed for improved visibility.
addedYou can now sell weapons you currently possess at the store.

Update

  • Accuracy improvement during ADS now functions correctly.

  • Fixed a bug where the player's hands would appear empty when discarding a weapon mid-switch.

  • Weapons equipped on DOGGIE will now display in teammates' status windows.

  • Coin colors have been changed for improved visibility.

  • You can now sell weapons you currently possess at the store.

Content in Development

  • Currently, patches are mainly focused on bug fixes and system improvements, so I felt it necessary to share the current WIP contents.

  • The mode currently in development is “Sole Survivor” mode. This mode involves defeating endless waves of enemies, gaining experience to grow stronger, and surviving for a limited time.

  • The core systems are all ready, but we're currently finding the right balance: if there are even slightly more enemies, the difficulty becomes too high, and if there are fewer, it doesn't feel like waves.

  • If you have any questions or ideas about this mode, please let us know anytime!

Source

Steam News / 10 September 2025

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