Full notes
Full Furball Blitz! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Maps
- Gameplay
Furball Blitz! changes
I conducted playtesting for longer than planned and received a lot of feedback!
I have applied almost all of the feedback I received during the playtesting period.
The following are the main changes made during the playtest:
- Overall difficulty and balance adjustmentsThe overall difficulty has been lowered.
- Difficulty system addedA harder difficulty level has been added for those seeking a greater challenge.
- Branching point system addedThe game has been changed from a pre-set map to a style where branching points continuously appear, allowing players to progress in the direction they choose.
- New “Test Cell” node addedA new type of special room has been added to provide tension without combat.
There are many other changes as well!
I would like to express my gratitude to everyone who participated and provided feedback.
Stay tuned for the early access release!
Source
Changelog.gg summarizes and formats this update. How we read updates.
