Full notes
Full Fur and Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Performance
Fur and Void changes
Today is a special moment for us.
After months of development, testing, feedback, and countless improvements shaped directly by the community, Fur and Void is officially leaving Early Access and entering full release.
This milestone wouldn’t be possible without everyone who played, reported bugs, shared ideas, and believed in the project while it was still evolving. Your feedback helped shape core systems, balance, visuals, and the overall direction of the game.
This release is not the end - it’s the beginning of the next chapter. We’ll continue refining the experience, adding content, and supporting the game going forward.
Thank you for being part of this journey. See you on the battlefield.
New Features
Added new scrollbars to the interface
Added new UI frames
Added background graphics for items in match history
Added a new visual effect for the mage’s projectile
F6 now hides the entire game UI (can be toggled back on)
Added a dark background to the “Click Play to start the replay” text to improve readability on snowy maps
Added an auto-assign button for experience point distribution
Added tips to the loading screen
Added an option to disable the “Your turn” banner in user settings
Improvements
Improved the look and behavior of various UI elements (text centering and positioning)
Improved item removal from units and presets after recycling
Scouts and Riders now correctly move toward the center of the map when all other units have been destroyed
Unified the movement icon in pickup descriptions
Morale bar now shows the bonus effect on hover
Unified all stat descriptions (no trailing periods)
All user setting names are now capitalized
The hourglass icon is now grayed out during the enemy’s turn
Scroll position in the singleplayer collection is now preserved
Updated skill descriptions after reaching level 12
Improved bot speed slider responsiveness (no more lag)
Bug Fixes
Removed a redundant achievement unlock call in Mission 1-4
Fixed empty lines in the gameplay logger
Fixed duplicated “Back” buttons in figure details
Fixed an issue where pickups remained invisible after a unit died from a fireball
Fixed a typo in tactics descriptions
Fixed a client crash when selecting a unit too quickly after moving
Fixed a client crash when creating a unit queue
Removed unnecessary debug logs
Fixed initialization of dead units in the replay view
Fixed the HP tooltip shown on hover
Replaced the beaver operating the trebuchet with a new one (the previous one kept chewing on the equipment)
Source
Changelog.gg summarizes and formats this update. How we read updates.
