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Steam News18 December 20256mo ago

From Early Access to Full Release

Today is a special moment for us. After months of development, testing, feedback, and countless improvements shaped directly by the community, Fur and Void is officially leaving Early Access and entering full release.

Full notes

Full Fur and Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions11 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
  • Performance
changedAfter months of development, testing, feedback, and countless improvements shaped directly by the community, Fur and Void is officially leaving Early Access and entering full release.
changedThis milestone wouldn’t be possible without everyone who played, reported bugs, shared ideas, and believed in the project while it was still evolving. Your feedback helped shape core systems, balance, visuals, and the overall direction of the game.
addedThis release is not the end - it’s the beginning of the next chapter. We’ll continue refining the experience, adding content, and supporting the game going forward.
changedThank you for being part of this journey. See you on the battlefield.
addedNew Features
addedAdded new scrollbars to the interface

Fur and Void changes

changedAfter months of development, testing, feedback, and countless improvements shaped directly by the community, Fur and Void is officially leaving Early Access and entering full release.
changedThis milestone wouldn’t be possible without everyone who played, reported bugs, shared ideas, and believed in the project while it was still evolving. Your feedback helped shape core systems, balance, visuals, and the overall direction of the game.
addedThis release is not the end - it’s the beginning of the next chapter. We’ll continue refining the experience, adding content, and supporting the game going forward.
changedThank you for being part of this journey. See you on the battlefield.
addedNew Features

Today is a special moment for us.

After months of development, testing, feedback, and countless improvements shaped directly by the community, Fur and Void is officially leaving Early Access and entering full release.

This milestone wouldn’t be possible without everyone who played, reported bugs, shared ideas, and believed in the project while it was still evolving. Your feedback helped shape core systems, balance, visuals, and the overall direction of the game.

This release is not the end - it’s the beginning of the next chapter. We’ll continue refining the experience, adding content, and supporting the game going forward.

Thank you for being part of this journey. See you on the battlefield.

New Features

  • Added new scrollbars to the interface

  • Added new UI frames

  • Added background graphics for items in match history

  • Added a new visual effect for the mage’s projectile

  • F6 now hides the entire game UI (can be toggled back on)

  • Added a dark background to the “Click Play to start the replay” text to improve readability on snowy maps

  • Added an auto-assign button for experience point distribution

  • Added tips to the loading screen

  • Added an option to disable the “Your turn” banner in user settings

Improvements

  • Improved the look and behavior of various UI elements (text centering and positioning)

  • Improved item removal from units and presets after recycling

  • Scouts and Riders now correctly move toward the center of the map when all other units have been destroyed

  • Unified the movement icon in pickup descriptions

  • Morale bar now shows the bonus effect on hover

  • Unified all stat descriptions (no trailing periods)

  • All user setting names are now capitalized

  • The hourglass icon is now grayed out during the enemy’s turn

  • Scroll position in the singleplayer collection is now preserved

  • Updated skill descriptions after reaching level 12

  • Improved bot speed slider responsiveness (no more lag)

Bug Fixes

  • Removed a redundant achievement unlock call in Mission 1-4

  • Fixed empty lines in the gameplay logger

  • Fixed duplicated “Back” buttons in figure details

  • Fixed an issue where pickups remained invisible after a unit died from a fireball

  • Fixed a typo in tactics descriptions

  • Fixed a client crash when selecting a unit too quickly after moving

  • Fixed a client crash when creating a unit queue

  • Removed unnecessary debug logs

  • Fixed initialization of dead units in the replay view

  • Fixed the HP tooltip shown on hover

  • Replaced the beaver operating the trebuchet with a new one (the previous one kept chewing on the equipment)

Source

Steam News / 18 December 2025

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