HomeGamesUpdatesPricingMethodology
Steam News25 August 202510mo ago

Update 25.08.2025

Steam post image New Features: Refreshed game HUD Rebuilt unit stats screen - stats now displayed in a BASE / EQUIP / SKILL table Added a button in the HUD to reset camera position Introduced a muscle mass growth mechan

Full notes

Full Fur and Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedSteam post image New Features: Refreshed game HUD Rebuilt unit stats screen - stats now displayed in a BASE / EQUIP / SKILL table Added a button in the HUD to reset camera position Introduced a muscle mass growth mechanic that scales with card level Added recycling of cards and items in exchange for experience Added timers in singleplayer mode Improvements: Normalized the size of the Scout model Renamed campaign branches to format: 2-v, 3-v, 2-m, 3-m Changed the water model in the ice variant Changed the stone-variant water model to lava Unified mountain heights across all terrain types Figurine outlines always visible - thinner when unobstructed Tutorial now uses a thicker outline to highlight elements Units with zero attack can no longer perform attack actions Upgrade levels for attack (and similar stats) now show exact bonus values Improved AI behavior for Rider and Scout units Clicking on an enemy or own unit during the enemy’s turn now shows their shooting range contour Equip/Skill bonuses in the stats table are color-highlighted if non-zero Less transparent tile highlights on ice maps ESC menu - changed buttons order Improved camera perspective for spectators Animations: starting a new one cancels the previous Reformatted duration display in battle history Adjusted campaign difficulty for campaigns 1, 2 (Normal), and 3 Last tutorial mission slightly simplified Bug Fixes: Fixed crash when removing a banner from a figurine Fixed crash when entering a map (rare case) Fixed login server crash when a player quit the game Fixed flickering models during level loading Fixed issue with loading screen staying too long when loading a map Fixed being kicked from the game when upgrading a card too quickly Fixed crash caused by invalid collection Fixed invisibility (Skulk) behavior: Units revealed when colliding with another unit Units revealed by area spells Buffs correctly apply to revealed units Invisible units no longer trigger ZoC Sleep ability no longer decloaks Granger Fixed ability to cast spells on invisible units Fixed incorrect highlighting in the tutorial Fixed bug allowing attacks without enough movement points Fixed bug where Rider could perform two attacks in one turn Fixed animation bug – using a pickup followed by immediate move/attack played the wrong animation Added “Miss” message when attacking Slinger with a failed hit Removed damage indicators and status bars for invisible units (revealed their position) Fixed proper return to inventory after applying a preset Fixed card collection updates in singleplayer between missions Fixed XP distribution in both single and multiplayer Item sorting in presets now works correctly Fixed functionality of “Surrender” and “Draw” buttons Fixed visibility of spectators and updating the list when joining/leaving Fixed bug where units could be seen inside the fog of war Mission T-2: fixed spacing in mission name Mission T-5: fixed typo Mission 2-2: one of the objectives displayed immediately Mission 2-5: removed dash from description Mission 3-1: added popup with player instructions Mission 3-2-v: fixed missing mission objectives Mission 3-5: Hage appears earlier Mission 3-6: fixed random teleportation of Frage; his death now kills all enemy units Fixed incorrect display of morale icon Removed win-streak-based morale mechanic

Fur and Void changes

fixedSteam post image New Features: Refreshed game HUD Rebuilt unit stats screen - stats now displayed in a BASE / EQUIP / SKILL table Added a button in the HUD to reset camera position Introduced a muscle mass growth mechanic that scales with card level Added recycling of cards and items in exchange for experience Added timers in singleplayer mode Improvements: Normalized the size of the Scout model Renamed campaign branches to format: 2-v, 3-v, 2-m, 3-m Changed the water model in the ice variant Changed the stone-variant water model to lava Unified mountain heights across all terrain types Figurine outlines always visible - thinner when unobstructed Tutorial now uses a thicker outline to highlight elements Units with zero attack can no longer perform attack actions Upgrade levels for attack (and similar stats) now show exact bonus values Improved AI behavior for Rider and Scout units Clicking on an enemy or own unit during the enemy’s turn now shows their shooting range contour Equip/Skill bonuses in the stats table are color-highlighted if non-zero Less transparent tile highlights on ice maps ESC menu - changed buttons order Improved camera perspective for spectators Animations: starting a new one cancels the previous Reformatted duration display in battle history Adjusted campaign difficulty for campaigns 1, 2 (Normal), and 3 Last tutorial mission slightly simplified Bug Fixes: Fixed crash when removing a banner from a figurine Fixed crash when entering a map (rare case) Fixed login server crash when a player quit the game Fixed flickering models during level loading Fixed issue with loading screen staying too long when loading a map Fixed being kicked from the game when upgrading a card too quickly Fixed crash caused by invalid collection Fixed invisibility (Skulk) behavior: Units revealed when colliding with another unit Units revealed by area spells Buffs correctly apply to revealed units Invisible units no longer trigger ZoC Sleep ability no longer decloaks Granger Fixed ability to cast spells on invisible units Fixed incorrect highlighting in the tutorial Fixed bug allowing attacks without enough movement points Fixed bug where Rider could perform two attacks in one turn Fixed animation bug – using a pickup followed by immediate move/attack played the wrong animation Added “Miss” message when attacking Slinger with a failed hit Removed damage indicators and status bars for invisible units (revealed their position) Fixed proper return to inventory after applying a preset Fixed card collection updates in singleplayer between missions Fixed XP distribution in both single and multiplayer Item sorting in presets now works correctly Fixed functionality of “Surrender” and “Draw” buttons Fixed visibility of spectators and updating the list when joining/leaving Fixed bug where units could be seen inside the fog of war Mission T-2: fixed spacing in mission name Mission T-5: fixed typo Mission 2-2: one of the objectives displayed immediately Mission 2-5: removed dash from description Mission 3-1: added popup with player instructions Mission 3-2-v: fixed missing mission objectives Mission 3-5: Hage appears earlier Mission 3-6: fixed random teleportation of Frage; his death now kills all enemy units Fixed incorrect display of morale icon Removed win-streak-based morale mechanic

Steam post image New Features: Refreshed game HUD Rebuilt unit stats screen - stats now displayed in a BASE / EQUIP / SKILL table Added a button in the HUD to reset camera position Introduced a muscle mass growth mechanic that scales with card level Added recycling of cards and items in exchange for experience Added timers in singleplayer mode Improvements: Normalized the size of the Scout model Renamed campaign branches to format: 2-v, 3-v, 2-m, 3-m Changed the water model in the ice variant Changed the stone-variant water model to lava Unified mountain heights across all terrain types Figurine outlines always visible - thinner when unobstructed Tutorial now uses a thicker outline to highlight elements Units with zero attack can no longer perform attack actions Upgrade levels for attack (and similar stats) now show exact bonus values Improved AI behavior for Rider and Scout units Clicking on an enemy or own unit during the enemy’s turn now shows their shooting range contour Equip/Skill bonuses in the stats table are color-highlighted if non-zero Less transparent tile highlights on ice maps ESC menu - changed buttons order Improved camera perspective for spectators Animations: starting a new one cancels the previous Reformatted duration display in battle history Adjusted campaign difficulty for campaigns 1, 2 (Normal), and 3 Last tutorial mission slightly simplified Bug Fixes: Fixed crash when removing a banner from a figurine Fixed crash when entering a map (rare case) Fixed login server crash when a player quit the game Fixed flickering models during level loading Fixed issue with loading screen staying too long when loading a map Fixed being kicked from the game when upgrading a card too quickly Fixed crash caused by invalid collection Fixed invisibility (Skulk) behavior: Units revealed when colliding with another unit Units revealed by area spells Buffs correctly apply to revealed units Invisible units no longer trigger ZoC Sleep ability no longer decloaks Granger Fixed ability to cast spells on invisible units Fixed incorrect highlighting in the tutorial Fixed bug allowing attacks without enough movement points Fixed bug where Rider could perform two attacks in one turn Fixed animation bug – using a pickup followed by immediate move/attack played the wrong animation Added “Miss” message when attacking Slinger with a failed hit Removed damage indicators and status bars for invisible units (revealed their position) Fixed proper return to inventory after applying a preset Fixed card collection updates in singleplayer between missions Fixed XP distribution in both single and multiplayer Item sorting in presets now works correctly Fixed functionality of “Surrender” and “Draw” buttons Fixed visibility of spectators and updating the list when joining/leaving Fixed bug where units could be seen inside the fog of war Mission T-2: fixed spacing in mission name Mission T-5: fixed typo Mission 2-2: one of the objectives displayed immediately Mission 2-5: removed dash from description Mission 3-1: added popup with player instructions Mission 3-2-v: fixed missing mission objectives Mission 3-5: Hage appears earlier Mission 3-6: fixed random teleportation of Frage; his death now kills all enemy units Fixed incorrect display of morale icon Removed win-streak-based morale mechanic

Source

Steam News / 25 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.