In this update3
Full notes
Full Fur and Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Fur and Void changes
New Features
Added new models for units in singleplayer mode
Added dialogues to the demo campaign
Added display of the current mission in the server logs
Added a hint in replays suggesting to click “Play” to start playback
Units now play a sound when opening their card details
Added unit highlighting on mouse hover
Added a redirect page for replay links
Added an informational popup in the demo version
Added display of the game version number
Introduced a more winter-themed terrain appearance on winter maps
Improvements
Refreshed the board environment – it now looks more polished
Removed pixelated rocks from underwater areas
Changed the scout’s sound effect
Moved the “Skip” button in dialogues to a more intuitive location
Updated character graphics in the mission
Updated the star icon on the status bar
Improved UI visuals (minor graphic tweaks)
Improved item display in match history
Enhanced the system for automatically launching the tutorial and demo campaigns
Increased the waiting time in singleplayer
Improved the functionality of the “Escape” key in singleplayer mode
Allowed placing units on tiles containing pickups
Blocked the ability to sacrifice figures that are currently participating in ladder challenges
Blocked access to the collection in the demo version
Improved button layout in the replay interface
Reworked galaxy images in the campaign selection menu
Highlighting units in the list when hovered
Bug Fixes
Fixed a server-side crash in singleplayer
Fixed a crash in demo clients when joining a singleplayer game
Fixed a crash caused by client–server desynchronization
Fixed desynchronization issues in replay mode
Fixed a reset bug that incorrectly changed board state
Fixed updating of the pause button text after replay restart
Fixed the bug with transparent pickups
Fixed a crash related to initialization in singleplayer mode
Fixed a replay crash that could occur when launched from a link
Fixed a crash when loading the map in mission view
Fixed a crash during player validation with high network latency
Fixed incorrect text on the replay speed button
Fixed display of level icons in the experience screen
Fixed display of emotes
Fixed errors in the names and descriptions of tutorial campaign missions (dashes, colons)
Fixed incorrect indentations in spectator logs
Fixed incorrect initialization of the current player button in spectate mode
Fixed disappearing planet in mission view
Fixed pickups remaining visible after the game ended
Fixed the bug that allowed pickups to spawn on top of each other
Fixed an issue where the intro continued playing in the background after being skipped quickly
Fixed incorrect initial camera positioning in mid-campaign missions
Fixed the mission name in the demo version
Fixed display of Frage’s position in the last demo mission (now updates each turn)
Fixed ladder data validation, which could incorrectly reject players
Fixed replay speed button functionality
Fixed the bug where level-up icons failed to appear in the UI
Fixed long loading times for replays or maps
Fixed trebuchet animation
Fixed figures appearing on pickups
Source
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