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Steam News14 March 20206y ago

This week's update is now live

Improvements Improved the font readability on some of the fonts(Get your eyes checked, stop bothering me) Automatically interact with an interactable object upon getting to the destination Changes The settlement progres

Full notes

Full fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
changedImprovementsImproved the font readability on some of the fonts(Get your eyes checked, stop bothering me) Automatically interact with an interactable object upon getting to the destination
changedChangesThe settlement progress values have been changed so settlements will now grow faster(I put some steroids if anyone is interested how it works behind the scenes)
addedAdditionsAdded an option to save and load your progress(groundbreaking feature of the decade 10/10) Added an option to report an issue directly to the developer
addedNext UP:Define and add the city events connected with traits
changedNext UP:Small improvements
changedNext UP:Survive the coronavirus(I've been practicing social distancing for more than 25 years so I like my chances ;) )

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike changes

changedImproved the font readability on some of the fonts(Get your eyes checked, stop bothering me) Automatically interact with an interactable object upon getting to the destination
changedThe settlement progress values have been changed so settlements will now grow faster(I put some steroids if anyone is interested how it works behind the scenes)
addedAdded an option to save and load your progress(groundbreaking feature of the decade 10/10) Added an option to report an issue directly to the developer
addedDefine and add the city events connected with traits
changedSmall improvements

Improvements

Improved the font readability on some of the fonts(Get your eyes checked, stop bothering me) Automatically interact with an interactable object upon getting to the destination

Changes

The settlement progress values have been changed so settlements will now grow faster(I put some steroids if anyone is interested how it works behind the scenes)

Additions

Added an option to save and load your progress(groundbreaking feature of the decade 10/10) Added an option to report an issue directly to the developer

Bugs squashed

It's almost spring, so you know what that means... bugs in your home. Managed to kill some of them.

Next UP:

  • Hoping to fix some bugs(like the freezes, and some other bugs)

  • Try and get some serious work done on the traits and the emergent narrative coming from those traits as that part of the game is currently underdeveloped

  • Define and add the city events connected with traits

  • Small improvements

  • Survive the coronavirus(I've been practicing social distancing for more than 25 years so I like my chances ;) )

I want to change the release schedule of updates so there will be a couple of weekly updates with some smaller bug fixes and improvements.

I am thinking of starting a youtube series and showing the changes as well as more details behind the scenes with some patreon options for improved player involvement, as well as weekly streams on twitch. The answer I am looking for is, no don't waste your time. And I won't! But if anyone wants me to waste my time write me an email saying #WasteYourTime2020

Source

Steam News / 14 March 2020

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