Full notes
Full fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike changes
Improvements
Improved the font readability on some of the fonts(Get your eyes checked, stop bothering me) Automatically interact with an interactable object upon getting to the destination
Changes
The settlement progress values have been changed so settlements will now grow faster(I put some steroids if anyone is interested how it works behind the scenes)
Additions
Added an option to save and load your progress(groundbreaking feature of the decade 10/10) Added an option to report an issue directly to the developer
Bugs squashed
It's almost spring, so you know what that means... bugs in your home. Managed to kill some of them.
Next UP:
Hoping to fix some bugs(like the freezes, and some other bugs)
Try and get some serious work done on the traits and the emergent narrative coming from those traits as that part of the game is currently underdeveloped
Define and add the city events connected with traits
Small improvements
Survive the coronavirus(I've been practicing social distancing for more than 25 years so I like my chances ;) )
I want to change the release schedule of updates so there will be a couple of weekly updates with some smaller bug fixes and improvements.
I am thinking of starting a youtube series and showing the changes as well as more details behind the scenes with some patreon options for improved player involvement, as well as weekly streams on twitch. The answer I am looking for is, no don't waste your time. And I won't! But if anyone wants me to waste my time write me an email saying #WasteYourTime2020
Source
Changelog.gg summarizes and formats this update. How we read updates.
