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Steam News2 April 20215y ago

March + April Hotfixes

Extended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally.

Full notes

Full Full Animal Party update

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What changed

1 fix1 addition0 changes0 removals
  • Performance
  • Gameplay
fixedExtended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally. - Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering) - Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off. - Solved an issue in which the drone in Mad Drone would go out of bounds. - Solved an issue in Iceberg where the lifesaver would sometimes be propelled really far. - Fixed a bug in Glass Fortress where players would get stuck below a platform when returning to their positions (may require to tweak the values, report if happening again) - Fixed an issue in One, Two, Freeze! where turrets would sometimes go crazy while aiming at an online player. - Fixed an issue in UFO minigame where the UFO would show different paths to different players in online (desynced basically). - Realized a small issue in the new tile while exporting it to western board. It would roll again the second player field making it confusing. Fixed. - Fixed a tile in Winter board that had wrong color in minimap.
addedIn other news: new minigame will probably arrive during these weeks.

Full Animal Party changes

fixedExtended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally. - Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering) - Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off. - Solved an issue in which the drone in Mad Drone would go out of bounds. - Solved an issue in Iceberg where the lifesaver would sometimes be propelled really far. - Fixed a bug in Glass Fortress where players would get stuck below a platform when returning to their positions (may require to tweak the values, report if happening again) - Fixed an issue in One, Two, Freeze! where turrets would sometimes go crazy while aiming at an online player. - Fixed an issue in UFO minigame where the UFO would show different paths to different players in online (desynced basically). - Realized a small issue in the new tile while exporting it to western board. It would roll again the second player field making it confusing. Fixed. - Fixed a tile in Winter board that had wrong color in minimap.
addedIn other news: new minigame will probably arrive during these weeks.
  • Extended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally. - Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering) - Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off. - Solved an issue in which the drone in Mad Drone would go out of bounds. - Solved an issue in Iceberg where the lifesaver would sometimes be propelled really far. - Fixed a bug in Glass Fortress where players would get stuck below a platform when returning to their positions (may require to tweak the values, report if happening again) - Fixed an issue in One, Two, Freeze! where turrets would sometimes go crazy while aiming at an online player. - Fixed an issue in UFO minigame where the UFO would show different paths to different players in online (desynced basically). - Realized a small issue in the new tile while exporting it to western board. It would roll again the second player field making it confusing. Fixed. - Fixed a tile in Winter board that had wrong color in minimap.

In other news: new minigame will probably arrive during these weeks.

Source

Steam News / 2 April 2021

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