What changed
1 fix1 addition2 changes0 removals
addedNew board is already available for an initial public testing, note there are some features to be added over the next couple days which includes:
changedThree remaining events: bank, arrows shooting and saloon event. - Sensible AI pathing decisions. (almost implemented) - A simple map showing target objective and player positions (also in station board) - A counter above the player head with the remaining moves during the current turn. (also in station board) - Maybe some western people decorating the board (will think something to liven station board up too) - Light flickering for night torches & firecamps.
fixedThere will probably be some rare issues to be fixed but should be completely playable until end turn. Will post a Steam major release update as soon as all features above are implemented (wednesday-thursday probably)
changedAlso some fixes: - Fixed an issue in One, Two, Freeze! in which online players would not see the visual laser effect when another player is pushed by a turret. - Fixed some localization problems in Offline Board menu and two missing texts in Lunar Station. - Applied same player movement optimization from new board to Lunar Station, characters will now move smoother and faster.
Full Animal Party changes
addedNew board is already available for an initial public testing, note there are some features to be added over the next couple days which includes:
changedThree remaining events: bank, arrows shooting and saloon event. - Sensible AI pathing decisions. (almost implemented) - A simple map showing target objective and player positions (also in station board) - A counter above the player head with the remaining moves during the current turn. (also in station board) - Maybe some western people decorating the board (will think something to liven station board up too) - Light flickering for night torches & firecamps.
fixedThere will probably be some rare issues to be fixed but should be completely playable until end turn. Will post a Steam major release update as soon as all features above are implemented (wednesday-thursday probably)
changedAlso some fixes: - Fixed an issue in One, Two, Freeze! in which online players would not see the visual laser effect when another player is pushed by a turret. - Fixed some localization problems in Offline Board menu and two missing texts in Lunar Station. - Applied same player movement optimization from new board to Lunar Station, characters will now move smoother and faster.
New board is already available for an initial public testing, note there are some features to be added over the next couple days which includes:
Three remaining events: bank, arrows shooting and saloon event. - Sensible AI pathing decisions. (almost implemented) - A simple map showing target objective and player positions (also in station board) - A counter above the player head with the remaining moves during the current turn. (also in station board) - Maybe some western people decorating the board (will think something to liven station board up too) - Light flickering for night torches & firecamps.
There will probably be some rare issues to be fixed but should be completely playable until end turn. Will post a Steam major release update as soon as all features above are implemented (wednesday-thursday probably)
Also some fixes: - Fixed an issue in One, Two, Freeze! in which online players would not see the visual laser effect when another player is pushed by a turret. - Fixed some localization problems in Offline Board menu and two missing texts in Lunar Station. - Applied same player movement optimization from new board to Lunar Station, characters will now move smoother and faster.