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Steam News15 September 20205y ago

Build 0.44 Release

Mainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board. 0.

Full notes

Full Full Animal Party update

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What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • Server
addedMainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board.
fixed0.44 changelog: - Almost all minigames camera intros are now much smoother and will properly aim to players. - Fixed an AI bug in Filming Action in which bots would get stuck running in a random direction. - Fixed a heavy bug in Glass Fortress in which screen would be all white and minigame wouldn't run (basically because somehow the level decided to disappear in the compilation) Released as hotfix. - Online players (clients) would not score on One, Two, Freeze! due to a synchronization problem, it should be solved (thanks to Ardrox and VindeeR). - Fixed a bug in which special score after playing Ink Spheres would persist in other minigames of the same type (like the race one) resulting in breaking that next game. - Fixed a game-breaking bug in Hexagon Island in which online players would be unable to send events due to a duplicated network ID (somehow a value reseted to default and broke it). Released as hotfix. - Fixed a small bug in which bots would not apply bonus money if they are interested in commerces when trading with them. - Fixed the green teleport effect in Glass Fortress (was a bit offsetted) - Fixed an issue related to online players showing wrong score (requires testing). - Due to the increasing number of minigames the rotating method of choosing a game in intermission is getting bugged depending on screen resolution. A new method has been implemented. - Improved moving animations in Hexagon Island, players now stick more to ground when moving around the board. - Fixed an issue in Hexagon Island in which some buildings were showing third upgrade tier when only second tier was acquired. - Fixed another issue in Hexagon Island in which you could buy any property from a bot even if you had not enough money or were in negative numbers. (Report if there's any further inconvenience with this)

Full Animal Party changes

addedMainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board.
fixed0.44 changelog: - Almost all minigames camera intros are now much smoother and will properly aim to players. - Fixed an AI bug in Filming Action in which bots would get stuck running in a random direction. - Fixed a heavy bug in Glass Fortress in which screen would be all white and minigame wouldn't run (basically because somehow the level decided to disappear in the compilation) Released as hotfix. - Online players (clients) would not score on One, Two, Freeze! due to a synchronization problem, it should be solved (thanks to Ardrox and VindeeR). - Fixed a bug in which special score after playing Ink Spheres would persist in other minigames of the same type (like the race one) resulting in breaking that next game. - Fixed a game-breaking bug in Hexagon Island in which online players would be unable to send events due to a duplicated network ID (somehow a value reseted to default and broke it). Released as hotfix. - Fixed a small bug in which bots would not apply bonus money if they are interested in commerces when trading with them. - Fixed the green teleport effect in Glass Fortress (was a bit offsetted) - Fixed an issue related to online players showing wrong score (requires testing). - Due to the increasing number of minigames the rotating method of choosing a game in intermission is getting bugged depending on screen resolution. A new method has been implemented. - Improved moving animations in Hexagon Island, players now stick more to ground when moving around the board. - Fixed an issue in Hexagon Island in which some buildings were showing third upgrade tier when only second tier was acquired. - Fixed another issue in Hexagon Island in which you could buy any property from a bot even if you had not enough money or were in negative numbers. (Report if there's any further inconvenience with this)

Mainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board.

0.44 changelog: - Almost all minigames camera intros are now much smoother and will properly aim to players. - Fixed an AI bug in Filming Action in which bots would get stuck running in a random direction. - Fixed a heavy bug in Glass Fortress in which screen would be all white and minigame wouldn't run (basically because somehow the level decided to disappear in the compilation) Released as hotfix. - Online players (clients) would not score on One, Two, Freeze! due to a synchronization problem, it should be solved (thanks to Ardrox and VindeeR). - Fixed a bug in which special score after playing Ink Spheres would persist in other minigames of the same type (like the race one) resulting in breaking that next game. - Fixed a game-breaking bug in Hexagon Island in which online players would be unable to send events due to a duplicated network ID (somehow a value reseted to default and broke it). Released as hotfix. - Fixed a small bug in which bots would not apply bonus money if they are interested in commerces when trading with them. - Fixed the green teleport effect in Glass Fortress (was a bit offsetted) - Fixed an issue related to online players showing wrong score (requires testing). - Due to the increasing number of minigames the rotating method of choosing a game in intermission is getting bugged depending on screen resolution. A new method has been implemented. - Improved moving animations in Hexagon Island, players now stick more to ground when moving around the board. - Fixed an issue in Hexagon Island in which some buildings were showing third upgrade tier when only second tier was acquired. - Fixed another issue in Hexagon Island in which you could buy any property from a bot even if you had not enough money or were in negative numbers. (Report if there's any further inconvenience with this)

Source

Steam News / 15 September 2020

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