Full notes
Full Full Animal Party update
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What changed
1 fix1 addition2 changes0 removals
- Balance
- Fixes
- UI and audio
changedAI improvements: - Implemented Aftermath Crosshair for AI in some trials. Bots will now use the bouncy balls against other players while jailed. Nº 2: Iceberg: bots will now pose a fair fight on top of the iceberg instead of trying to stay in the central platform. Also reduced the chance of bots to get stuck when pushed out of the top and try to climb again. Nº 18: Crazy Blocks: bots detect much better which blocks are sinking and will move accordingly. Increased their aggression a bit depending on their selected skill. Nº 19: Samurai Climb: made some improvements to AI behaviours, hopefully they will climb faster now. (Requires testing)
fixedHexagon Island: - Fixed a bug in which ocean water would progressively decrease its vertical position when enough turns have passed. - Fixed some camera problems when focusing on a player at the start of a turn while navigating the trade menu and on winning game.
changedChinese localization: fixed some text not being translated properly in Control Customization and some missing words in Lobby room. - Fixed a bug in Nine Colors trial in which bots would just rotate in their spot without wandering around. - Fixed multiple texts in Settings expanding out of their background. - Changed Settings background colors. May change the rest of menus to fit this new theme. - Changed how scoring works in Samurai Climb, score now depends on how high you climb instead of having to reach certain checkpoints. - Basket it! minigame will now start in a more comfortable camera angle for players.
addedStay frosty for next update : new characters , new music tracks and new localizations. New board is being worked on, should arrive during July.
Full Animal Party changes
changedAI improvements: - Implemented Aftermath Crosshair for AI in some trials. Bots will now use the bouncy balls against other players while jailed. Nº 2: Iceberg: bots will now pose a fair fight on top of the iceberg instead of trying to stay in the central platform. Also reduced the chance of bots to get stuck when pushed out of the top and try to climb again. Nº 18: Crazy Blocks: bots detect much better which blocks are sinking and will move accordingly. Increased their aggression a bit depending on their selected skill. Nº 19: Samurai Climb: made some improvements to AI behaviours, hopefully they will climb faster now. (Requires testing)
fixedHexagon Island: - Fixed a bug in which ocean water would progressively decrease its vertical position when enough turns have passed. - Fixed some camera problems when focusing on a player at the start of a turn while navigating the trade menu and on winning game.
changedChinese localization: fixed some text not being translated properly in Control Customization and some missing words in Lobby room. - Fixed a bug in Nine Colors trial in which bots would just rotate in their spot without wandering around. - Fixed multiple texts in Settings expanding out of their background. - Changed Settings background colors. May change the rest of menus to fit this new theme. - Changed how scoring works in Samurai Climb, score now depends on how high you climb instead of having to reach certain checkpoints. - Basket it! minigame will now start in a more comfortable camera angle for players.
addedStay frosty for next update : new characters , new music tracks and new localizations. New board is being worked on, should arrive during July.
- AI improvements- Implemented Aftermath Crosshair for AI in some trials. Bots will now use the bouncy balls against other players while jailed. Nº 2: Iceberg: bots will now pose a fair fight on top of the iceberg instead of trying to stay in the central platform. Also reduced the chance of bots to get stuck when pushed out of the top and try to climb again. Nº 18: Crazy Blocks: bots detect much better which blocks are sinking and will move accordingly. Increased their aggression a bit depending on their selected skill. Nº 19: Samurai Climb: made some improvements to AI behaviours, hopefully they will climb faster now. (Requires testing)
- Hexagon Island- Fixed a bug in which ocean water would progressively decrease its vertical position when enough turns have passed. - Fixed some camera problems when focusing on a player at the start of a turn while navigating the trade menu and on winning game.
- Chinese localizationfixed some text not being translated properly in Control Customization and some missing words in Lobby room. - Fixed a bug in Nine Colors trial in which bots would just rotate in their spot without wandering around. - Fixed multiple texts in Settings expanding out of their background. - Changed Settings background colors. May change the rest of menus to fit this new theme. - Changed how scoring works in Samurai Climb, score now depends on how high you climb instead of having to reach certain checkpoints. - Basket it! minigame will now start in a more comfortable camera angle for players.
Stay frosty for next update: new characters, new music tracks and new localizations. New board is being worked on, should arrive during July.
Source
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