Frostrain 2
Steam News 2 April 20261mo ago

0.8.0 Update!

Im Seokdae Former Knight of the Redfrost Commander, Im Seokdae, arrives! 1 new map Around 20 new events Around 20 new landmarks Around 60 new decisions Around 100 new artifacts The scenery has been made even more beauti…

Update log

Full Frostrain 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions5 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedIm Seokdae1 new map
addedIm SeokdaeAround 20 new events
addedIm SeokdaeAround 20 new landmarks
addedIm SeokdaeAround 60 new decisions
addedIm SeokdaeAround 100 new artifacts
addedIm SeokdaeSome of the new artifacts can be unlocked through the shop menu accessible from the title screen. Artifacts purchased from the shop will begin appearing in future journeys.
Train Power (3):20% to 21%Train Power (4):40% to 42%Train Power (5):60% to 63%

Im Seokdae

Former Knight of the Redfrost Commander, Im Seokdae, arrives!

  • 1 new map

  • Around 20 new events

  • Around 20 new landmarks

  • Around 60 new decisions

  • Around 100 new artifacts

The scenery has been made even more beautiful!

You can now browse your run history. Record your past journeys and create even more stories!

Some of the new artifacts can be unlocked through the shop menu accessible from the title screen. Artifacts purchased from the shop will begin appearing in future journeys.

Balance

Synergies

Overall, there were a few synergies that stood out as exceptionally powerful. To address this, we are slightly nerfing the strongest synergies while buffing the weaker ones to bring them into better balance.

Guild of Explorers

The amount of Exploration Records required to obtain rewards is increased by about 2.5 times. The amount of Exploration Records gained from Outpost Exploration and Artifact Acquisition is increased by 3 times.

  • Exploration Records 10 → 24: For every 10 Exploration Records I have, Explorer's League Happiness production increases by 2% → For every 10 Exploration Records I have, Explorer's League Happiness production increases by 1%.

  • Exploration Records 244 → 600: The amount of Exploration Records gained from Outpost Exploration +1 → The amount of Exploration Records gained from Outpost Exploration increases by 100%.

  • Exploration Records 700 → 1680: For every 10 Exploration Records I have, Explorer's League Happiness production increases by 4% → For every 10 Exploration Records I have, Explorer's League Happiness production increases by 2%.

  • Exploration Records 1440 → 3460: For every 10 Exploration Records I have, Explorer's League Happiness production increases by 7% → For every 10 Exploration Records I have, Explorer's League Happiness production increases by 4%.

Developer Comment: Guild of Explorers had to rely heavily on the Media synergy in order to build up high Exploration Log values. We adjusted the numbers to reduce that dependency on Media. That said, you can still expect positive interaction from the Media synergy! In addition, you can now look forward to stronger power growth within Guild of Explorers itself through Exploration Log. (Although the numbers themselves were reduced, actual performance is about 1.5 to 2 times better.)

Train Power

  • Train Power (3): 20% → 21%

  • Train Power (4): 40% → 42%

  • Train Power (5): 60% → 63%

Media

  • Media (3): 15% Overperformance Chance for Media trains, 8% for all other trains → 20% Overperformance Chance for Media trains, 10% for all other trains

  • Media (4): 30% Overperformance Chance for Media trains, 15% for all other trains → 40% Overperformance Chance for Media trains, 20% for all other trains

  • Media (5): 45% Overperformance Chance for Media trains, 23% for all other trains → 60% Overperformance Chance for Media trains, 30% for all other trains

  • Media (6): 60% Overperformance Chance for Media trains, 30% for all other trains → 80% Overperformance Chance for Media trains, 40% for all other trains

Food

  • Food (3): Gain 4 passengers → Gain 5 passengers

  • Food (4): Gain 8 passengers → Gain 10 passengers

  • Food (5): Gain 16 passengers → Gain 20 passengers

Education

  • Education (2): The amount of bonus Happiness is doubled → The amount of bonus Happiness is tripled.

  • Education (4): The amount of bonus Happiness is multiplied by 5 → The amount of bonus Happiness is multiplied by 6.

  • The amount of bonus Happiness gained by Education carriages increases by 50%.

Children of the Engine

When you accept a gift, the amount of Faith required to receive the next gift increases by 20, and when you

Source

Steam News / 2 April 2026

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