Update log
Full Frostrain 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Maps
- Balance
This update is focused on making Choi Sunja’s game easier to play and smoothing out Im Seokdae’s difficulty curve across the full run.
Previously, the game may have felt as though it applied too much pressure too heavily in the late game, which could have made progression feel “unfair.” We want to alleviate that.
This update includes a large number of changes, so there is a risk that we may not have tuned the difficulty perfectly. This update is by no means final or permanent, and depending on the data, we may make the game easier or harder through follow-up patches. So... we’d really appreciate lots of feedback!
Balance
Decisions
Choi Sunja is getting buffed. It is time for this brilliant engineer from the academy to deliver an even better performance.
Illicit Asset Recovery: Gain 1 Backlash, gain 3 Artifact Drone Supplies. → Gain 2 Backlash, gain 3 Artifact Drone Supplies.
Deregulation: Lose Job Scarcity. → Lose Job Shortage, gain 1 random Artifact.
Meritocracy Adoption: All carriages produce +20% Happiness. This effect is active when you have at least 2 Backlash. → All carriages produce +30% Happiness. This effect is active when you have at least 2 Backlash.
Easy Dismissal: All carriages produce +30% Happiness. This effect is active when you have at least 4 Backlash. → All carriages produce +35% Happiness. This effect is active when you have at least 4 Backlash.
Trickle-Down Effect: All your carriasges with 4 or more floors produce 20% more Happiness. → All your carriages with 4 or more floors produce 30% more Happiness.
Domestic Market Reinforcement: All carriages produce +15% Happiness. → All carriages gain +5% Final Happiness Production.
Population Control: Lose 1 Passenger, EXP +11. → Lose 2 Passengers, EXP +19.
Labor Cost Reduction: All carriages produce 4% more Happiness per Slum Car. → All carriages produce 6% more Happiness per Slum Car.
Command Hierarchy Establishment: If Train Length is 6 or higher, all Trains produce 3% more Happiness. This increases by 3% for each additional Car. → If Train Length is 6 or higher, all Trains produce 4% more Happiness. This increases by 4% for each additional Car.
Balanced Growth Plan: All carriages produce 5% more Happiness per Floor. → All carriages produce 8% more Happiness per Floor.
Monopoly: The frontmost carriage produces 40% more Happiness. All other carriages produce 10% less Happiness. → The frontmost carriage produces 65% more Happiness. All other carriages produce 5% less Happiness.
Supercritical CO2 Recirculating Turbine: Speed +7%. → +8%.
Material Extraction: Gain 2 Supplies upon arriving at an Exploration Zone. → Gain 3 Supplies upon arriving at an Exploration Zone.
Parallel Multiprocessor Array: Speed -2%, EXP +10. → Speed -1%, EXP +10.
Rebuild Infrastructure: Speed -2%, EXP +13. → Speed -2%, EXP +20.
Standard Exploration System: Gain 2 EXP upon arriving at an Exploration Zone. → Gain 3 EXP upon arriving at an Exploration Zone.
Telescoping Observation Mast: Vision +2. → Vision +1.
Arc Lamp Serchlight: Move Speed -4%, Vision +1. → Speed -3%, Vision +3.
And… Im Seokdae is being adjusted as well. Until now, it has been too difficult to relieve Tension. This rigid atmosphere needed to loosen up a bit.
Remember History: Lose 1 Tension. → Lose 2 Tension.
Cooperation Declaration: Lose 2 Tension, gain 6 Supply Shortage. → Lose 2 Tension, gain 8 Supply Shortage.
Infrastructure Improvement Pledge: Lose 2 Tension, lose 2 Backlash, Speed -5%. → Lose 3 Tension, lose 3 Backlash, Speed -9%.
Bill of Rights: Lose 2 Tension, Cycle Time +1 second. → Lose 3 Tension, Cycle Time +2 seconds.
Soul Binding: Whenever you
Source
