In this update3
Full notes
Full Frosthaven update
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What changed
- Balance
- Maps
- Fixes
- Gameplay
- Performance
- Events
Frosthaven changes
Features
Reworked the ally damage prevention screen
Major Fixes
Fixed a softlock that was occurring when the Fish King narrative starts from you forcing his movement over a hazardous terrain in Quest “Flotsam”.
Fixed Multiplayer desync scenarios.
Sap speed top action no longer ends in an error when used against 2 targets.
In Quest 27 “Depths of Delirium”, opening the doors as the Blinkblade with a combination of the top action of Reverse the Flow” and bottom action of “Quantum Uncertainty” no longer results in an error.
The Game no longer crashes after the challenge “Sleep Thrashing” is activated on an allied unit.
In Quest 78 “The Lurker Problem”, eliminating a marked enemy by forcing its movement into a trap no longer results in an error.
The top action of the Trap card “Proficient Hunter” can no longer activate on a hex without a trap.
No softlock occurs when you draw +10 with advantage as the last modifier in the modifier deck during an Outpost attack during Winter Outpost event 43.
The fist can no longer use the ability of the top action of “One With The Mountain” during narrative.
Long resting with Meteor in Quest 24 “Upper Spire” no longer crashes the game.
The game no longer gets softlocks when you skip the Orphan’s movement in Quest 59 “Automaton Uprising”.
Using forced movement to kill Shimmer in Quest 111 “Ice Cave” no longer softlocks the quest.
In Quest 72 “A Giant Block of Ice” no error screen occur when Meteor uses “Living Magma” to hit the Ice Block.
Fixed some softlock instances in Multiplayer with the Boneshaper abilities.
No errors occur anymore when using a movement ability with wild infusion enhancement on quests with special rules regarding movement abilities.
Minor Fixes
The top action of the Deathwalker card “Anger of the Dead” now correctly awards exp when performed.
Characters occupying a hex with Snow Piles in Quest 82 “Expedition North” can now correctly end their movement after the search action.
Travelling cloak now increases your full health as well as your max health.
Fixed a visual bug with the items Glossary.
You can no longer grant attack abilities and movement to the Emissaries while they are in the Spirit Realm in Quest 38 “The Way Forward”.
With Geminate, when drawing the x2 and the x2 self brittle modifier, while at a disadvantage, the game now chooses the self brittle.
Enemies on the empty hex of the Astral top action of “Remote Impact” are correctly not targeted by the attack.
Lightning eels summoned by Lurkers in Quest 50 “Explosive Descent” no longer have different cards from the ones spawned from spawners.
In Quest 134 “Tower of Knowledge” invisibility gained from Barrels now correctly persists until the characters next turn.
The Active bonus from the Trap card “Spring Loaded” no longer adds movement to forced movement by the boss special ability in Quest 34 “Top of the Spire”.
The correct outcome happens when choosing Option B in Winter Road event 5.
Eliminating an enemy with the Top action of the Fist card “The Mountain’s Fist” and Bruiser modifier no longer skips the healing part of the ability.
In Quest 34 “Top of the Spire” Snowflake summons moved my the boss special ability 2 can no longer be moved off the corridor hexes.
The top action of the Deathwalker card “Medium” is no longer able to place shadows in the corridor between in Quest 16 “Derelict Elevator”.
In Quest 107 “My Private Empire” the Fist card “One with the Mountain” no longer gets its effect skipped if you continue to the next episode.
Bottom action of the geminate card “Alluring Pheromones” now correctly applies bless twice if Light is infused.
Enemies no longer transfer their conditions to the hero that killed them during the Fair Fight challenge.
The enemy spawns can no longer get dislocated in Quest 131 “The Dancing Iceberg”.
The Shimmer and Mirror Shimmer are now displayed as different enemies.
Source
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