Full notes
Full Frontline Zed update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Frontline Zed changes
Update 1.2 for Frontline Zed is now available:
New Features:
Chainsaw - Find the new Chainsaw weapon on Level 3, Jim's Junkyard. The chainsaw makes a useful backup weapon, for clearing out multiple enemies at your barricade. The Chainsaw cannot be equipped by survivors.
Explosive Traps - as you progress through the game, you'll begin to collect explosive traps, which can be activated at the beginning of each new night. Any unused traps will be returned to your inventory. Activated traps need to be shot to explode, and take a few hits before they do - time your shots carefully to align with big zombie waves.
Survivor Weapon Allocation - you can now allocate weapons to your survivors at the start of each night. When selecting your loadout from the Weapon Rack, the first two weapons you select will be yours, and the next weapons you select will be equipped by any survivors you have available. Weapons selected for you will be marked in red, and weapons selected for your survivors will be marked in green.
Additional New Features:
New Achievement- Kill an Armored Enemy with a Chainsaw
Added a Difficulty Selection choice to the start of the game
Balance Changes:
Added a Dynamic Difficulty system, reducing zombie spawns when the player has died on that level previously, their barricade is at very low health, or there are multiple zombies attacking their barricade
Generally overhauled zombie spawner settings and area map looting values across the board
Survivor weapon shots are now only partially accurate instead of 100% accurate
Reduced the maximum amount of damage that the barricade can take per second
Slightly reduced time between shots for Eagle
Slightly reduced time between shots for M16 bursts
Slightly reduced the number and frequency of zombies that spawn in on the first level
Improvements:
Fixed survivors fleeing into obstacles
Reduced game install/download size by 800MB by optimizing Barricade, weapon and Zombie textures
Fixed missing stump textures on Zombie Policeman
Increase the thickness and visibility of weapon highlights on the Weapon Rack
Made the graphical option selection descriptions easier to read
Given the number of new features added in this Update, its highly recommended that you start a brand new game instead of loading from a save game.
If you experience any bugs or need assistance with the game, please let us know on Discord or the Steam Discussion Forum. We'll be standing by to issue a patch in a few days to correct any bugs.
If you're an established content creator, media keys are available via Woovit.
A Note on Update 1.3:
With Update 1.2 released, we'll begin work on Update 1.3 - which will include new weapons, enemies, levels (Origins and Aftermath), and features. Update 1.3 is planned for release at the beginning of February. Once Update 1.3 is released, later this year we'll be releasing a final 1.4 Update specific for the PC version of the game, which will include 21:9 Ultra Widescreen support, some additional graphics options, and some other tweaks.
Please restart your Steam client to receive the update.
PATCH 1.21: This small patch was released on the 12th December and includes some minor balance tweaks:
Reduced the number of heavy and aggro zombies that spawn on Parking map
Reduced the overall number of zombies which spawn on Parking map
Dynamic Difficulty spawns in Zombies more slowly after a player death
Increased Survivor weapon accuracy
Source
Changelog.gg summarizes and formats this update. How we read updates.
