Full notes
Full Frontline Logistics: Isarian Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Performance
Frontline Logistics: Isarian Warfare changes
Added two new enemy squad types
Added HEAT round for MPRL-7
Added notifications when vehicle components are damaged
Adjusted conditions for vehicle maintenance
Reduced rear armor of BSA-1
Adjusted vehicle effect positions
Adjusted some UI sizes
Chassis damage now affects maximum speed
Fixed vehicles not prioritizing enemy vehicles
Items and corpses inside buildings are less likely to be destroyed
Fixed raycast not showing known enemy tiles
Fixed parking lot failing to store vehicles after loading
Fixed custom roads unusable after loading
Fixed incorrect vehicle repair material consumption
Fixed inability to build roads on cleared forest after loading
Fixed several memory leak issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
