Full notes
Full Frontline Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
- Performance
Gameplay
Added an Upgrade Summary menu allowing players to review currently active upgrades
Dogs and bosses now spawn at specific, intentional waves instead of randomly
Added a new Airdrop Event system that deploys crates containing allied special weapons at specific waves
Adjusted unlock requirements for several characters
Added an ability recharge icon to clearly indicate when abilities are ready
Improvements
Reduced maximum camera shake intensity for improved late-game readability
Increased wave time increase interval
Increased the maximum time between waves
Adjusted balance by lowering enemy elite spawn rates and tightening crate spawn radius
Improved crate hit visual effects to prevent incorrect downward spawning
Improved crate health bar clarity and visibility during combat
Increased lifetime of dropped weapons, including those obtained from crates
Doubled the lifetime of special weapons to improve usability during intense encounters, including from boss drops and crates
Extended crate lifetime to give players more interaction time
Reduced XP orb size for improved visual clarity
Lowered Steam item drop threshold
Bug Fixes
Fixed an issue where the upgrade menu could open while the pause menu was active
Fixed audio settings not correctly controlling certain sound effects
Fixed a background error-spam issue that caused FPS drops during large enemy encounters
Fixed the US Anti-Tank character name error
Further optimized overall performance by removing unused and excessive debug logging
Fixed the US Anti-Tank character to correctly use the M1A1 Bazooka
Version: 1.0.1
Source
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