Full notes
Full Frontier Paladin update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Gameplay
- Balance
- UI and audio
Hope everyone's had a great start to the new year!
We've been cooking away for the past couple months as we get closer to launch at the end of March. There's been enough bug fixes, balancing, and QoL improvements that have bled over to the demo as well that's made it well worth our time to send another update out.
Some of the top line improvements include:
We've reduced the total health potions from 9 to 3, but now you replenish your health, mana and potions when you reach a Shrine for the first time
Also added in one-time auto-checkpoints at various points
Reduced instances of enemies standing about doing nothing
Iterated and improved upon the demo quest flow
Improvements when aiming with the Wristbow
Better navigational markers and quest markers where appropriate, based on feedback
Improved and better balanced boss fight
Sound Effects have been reworked and should... sound better
Added in a ranged attack for the Troll enemy
Reduced the variety of enemies faced during the demo to space it out better and not overwhelm a player
Lots of areas added to the Town hall, even if they are blocked off for the demo
Changed from DX11 to DX12 by default
There's many, many more changes and improvements so the above is just a taster.
Hope you enjoy it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
