Repeated intro
What changed
0 fixes2 additions1 change0 removals
- Gameplay
- Events
- UI and audio
addedThe Frontier Paladin team wishes you a happy new year and an excellent 2025!
changedWe've updated the game a couple of times with quite a few changes in the past couple months with no event notifications, but I'm going to try and do a better job of communication moving forward. Some of the previous unannounced changes include bringing the demo size from 11GB to under 5GB as well as several bug fixes.
addedThings we're working on that should make their way onto the next demo (ETA within the next 2 weeks): - Removed the checkpoint system and added in the final save/load system, where the game autosaves whenever you visit a shrine. This has the main benefit of saving your equipment and skill load outs. - Finalizing the new boss encounter - Improved enemy AI - Fixing multiple controller input issues - Improved M+KB experience - A slightly sped up combat experience - Some new equipment choices, and a vendor to buy and sell equipment at base - A new and improved puzzle - Improve performance
Frontier Paladin changes
addedThe Frontier Paladin team wishes you a happy new year and an excellent 2025!
changedWe've updated the game a couple of times with quite a few changes in the past couple months with no event notifications, but I'm going to try and do a better job of communication moving forward. Some of the previous unannounced changes include bringing the demo size from 11GB to under 5GB as well as several bug fixes.
addedThings we're working on that should make their way onto the next demo (ETA within the next 2 weeks): - Removed the checkpoint system and added in the final save/load system, where the game autosaves whenever you visit a shrine. This has the main benefit of saving your equipment and skill load outs. - Finalizing the new boss encounter - Improved enemy AI - Fixing multiple controller input issues - Improved M+KB experience - A slightly sped up combat experience - Some new equipment choices, and a vendor to buy and sell equipment at base - A new and improved puzzle - Improve performance
The Frontier Paladin team wishes you a happy new year and an excellent 2025!
We're excited to be entering the launch year for the game. While we work on the game as a whole, we try to prioritize tasks that also impact the demo wherever possible.
We've updated the game a couple of times with quite a few changes in the past couple months with no event notifications, but I'm going to try and do a better job of communication moving forward. Some of the previous unannounced changes include bringing the demo size from 11GB to under 5GB as well as several bug fixes.
Things we're working on that should make their way onto the next demo (ETA within the next 2 weeks): - Removed the checkpoint system and added in the final save/load system, where the game autosaves whenever you visit a shrine. This has the main benefit of saving your equipment and skill load outs. - Finalizing the new boss encounter - Improved enemy AI - Fixing multiple controller input issues - Improved M+KB experience - A slightly sped up combat experience - Some new equipment choices, and a vendor to buy and sell equipment at base - A new and improved puzzle - Improve performance
Along with a myriad of smaller changes here and there that will improve your playing experience.
We're excited to get feedback about these changes so please do let us know!
Thanks, Ignatius