Full notes
Full Frontier Paladin update
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What changed
- Gameplay
- Balance
- UI and audio
- Store
- Maps
- Fixes
Frontier Paladin changes
It’s been about a month since our last update to the demo, and we’ve been working hard to add features and polish while removing bugs. Here’s some of the headline changes to the demo build:
Changing how the combat system works. Now instead of all Blessings being powered by mana (with the player drinking mana potions to refuel), mana now is generated by the amount of melee damage you inflict. The mana potions are replaced by Tokens of Faith, which now exclusively are consumed every time you use a Heal spell.
The player now starts with the Ward Blessing instead of Heal, which now has its own dedicated button and resource cost.
Added in crit windows for charged attacks. Like how the Wristbow works, getting your timing right results in a critical attack, which depending on the weapon used, grants benefits such as extra damage, debuffs to enemies, larger AoEs, etc. They add to the skill ceiling and we've been enjoying them these past few days.
Revamped the Equipment and Blessing UIs to give more information and be clearer and more concise with information you might want.
You will be able to see the path taken by incoming enemy waves before they enter. Grid modifiers have a new widget that shows the benefits (or penalties) of building on that grid more clearly.
Rebalanced the Tower Defense sections, increasing health for most defensive structures. Ice turrets also slow enemies hit by them. Turrets should rotate and acquire targets quicker.
Removed negative grid modifiers and added in some positive ones at choke points in the 2nd and 3rd defense section.
Created a “penning system” which can spring up and catch you within. You’ll need to kill all the enemies inside before you’re allowed to leave. There's a few of these ambushes placed in the swamp.
Added in an extra visual effect on the stamina bar when unable to afford the stamina cost of an action, making it abundantly clear to players they cannot do that action.
Fixed a major bug where players were unable to purchase spells from Shrines sometimes
Fixed a major bug where the swamp map was not visible for players even though they had talked to the Scout Engels
Fixed an issue for some people where Steam VR would attempt to start on launch
The above are some of the really big changes but there are dozens of smaller ones as well. We’re continuing to work on the game and demo. The feedback we’ve received from players has been invaluable when it comes to making the game a better and more polished experience, for which we’re very grateful.
We’ll be back in a few weeks with another big update to the demo. Some of the things currently being worked on include the vending system (allowing you to buy and sell equipment), a much better boss fight, and several new abilities to play around with.
Thanks, Ignatius
Source
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