Full notes
Full Frontier Paladin update
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Repeated intro
Hello!
What changed
- Fixes
- Maps
- Store
- UI and audio
- Performance
It's now been a little bit over 24 hours since we launched, and a huge thank you to all of you who are playing the game. It's a dream come true for us.
We had a very quick celebration and got back to work. We hope to send out patches with regularity based on your feedback
We've made a few fixes:
Elemental Enemies - Fixed some missing data entries causing a lot of the elemental enemies to not show their appropriate VFX.
A Sticky Spot - An area in the swamp map has some sticks on the ground as decoration. These sticks shouldn't have collision, because players get stuck on them. They have been disabled. Some Tutorial Refinements - Trying to make it easier/more obvious what needs to be done, based on your feedback here.
Abilities - Some abilities descriptions were out of date and have been updated. Similarly we fixed some abilities that were not working as intended. We also re-balanced some abilities and the next patch will rebalance their purchase costs.
Audio - When in pause menu, the music gets muffled a bit
Fixed a bug where the player spawned into a map in an unintended location, breaking their progress.
Fixed a crash involving TD quests.
To give you an idea of what we're working - we're focusing on performance improvements, balancing, and on-boarding/tutorial stuff mostly. We of course will respond to feedback as well and shift priorities if needed.
Thank you!
Ignatius
Source
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