Full notes
Full Frontier Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey time for a new patch.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Frontier Forge changes
This time i have been working on a lot of npc bugs.
patch notes:
Fixed a bug where the workers would move really slow, almost unable to do tasks.
Fixed a bug where wolves wouldnt chase after engaging in combat, just running on the spot
Fixed a bug where rabbits wouldnt play their death animation.
Fixed a bug where animals wouldnt have the correct name when dead for looting.
Fixed a bug where bandits couldnt move and chase the player.
Fixed a bug where workers couldnt craft campfires.
Fixed a bug where workers would stop crafting hammers to build.
Added a compass to the game to easier navigate quests etc - thanks to BUBBLEGUM8466
Fixed a bug where workers wouldnt chase hunting prey up on hills.
Added shield blocking, you can now equip a shield and when you get hit it will drain stamina untill you run out of stamina. when ur stamina is low u cant block and u will take damage
Fixed a bug where workers wouldnt walk in formation when in guard mode.
Updated the worker inventory UI layout.
Other minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
