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Steam News21 February 20264mo ago

Weapons Update - v0.06.013

Passive skills for weapons are finally available! All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills. Hand Trick (Revolver) : - 30% chance to shoot next bullet twice as fast.

In this update1

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Full Frontier Control : Invasion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Balance
  • Fixes
changedPassive skills for weapons are finally available!All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills.
changedPassive skills for weapons are finally available!Hand Trick (Revolver) : - 30% chance to shoot next bullet twice as fast. Splitting Rounds (SMG) : - 25% chance for the bullet to bounce and deal 50% base damages to another nearby target. Piercing Protocol (Assault Rifle) : - 25% more damages to armored units. Medical Assistant (Healing Rifle) : - A small flying drone follows the unit around and heals nearby targets.
changedPassive skills for weapons are finally available!Stats for each skill may change in the future with balance patches but I think it's a good baseline.
changedPassive skills for weapons are finally available!Changelog
addedPassive skills for weapons are finally available!Features - Weapons passive skills - New game loading system
addedPassive skills for weapons are finally available!Improvements - Cars sight distance reduced (10 => 8) - Agent training time reduced (18 => 15) - SMG damages decreased (5 => 4) - Revolver damages increased (15 => 20) - Added a bump animation to hotkey panel buttons when using keyboard hotkeys - Added color tint to Build, Repair and Sell button when clicking on them with the mouse

Frontier Control : Invasion changes

changedAll skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills.
changedHand Trick (Revolver) : - 30% chance to shoot next bullet twice as fast. Splitting Rounds (SMG) : - 25% chance for the bullet to bounce and deal 50% base damages to another nearby target. Piercing Protocol (Assault Rifle) : - 25% more damages to armored units. Medical Assistant (Healing Rifle) : - A small flying drone follows the unit around and heals nearby targets.
changedStats for each skill may change in the future with balance patches but I think it's a good baseline.
changedChangelog
addedFeatures - Weapons passive skills - New game loading system

Passive skills for weapons are finally available!

All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills.

Hand Trick (Revolver)

- 30% chance to shoot next bullet twice as fast.

Splitting Rounds (SMG)

- 25% chance for the bullet to bounce and deal 50% base damages to another nearby target.

Piercing Protocol (Assault Rifle)

- 25% more damages to armored units.

Medical Assistant (Healing Rifle)

- A small flying drone follows the unit around and heals nearby targets.

Stats for each skill may change in the future with balance patches but I think it's a good baseline.

Changelog

Features - Weapons passive skills - New game loading system

Improvements - Cars sight distance reduced (10 => 8) - Agent training time reduced (18 => 15) - SMG damages decreased (5 => 4) - Revolver damages increased (15 => 20) - Added a bump animation to hotkey panel buttons when using keyboard hotkeys - Added color tint to Build, Repair and Sell button when clicking on them with the mouse

Fixes - Fixed wrong resolution showing in settings panel and applying when nothing was changed - Fixed Gather equipment command sometimes not ordering units to pick up the closest equipment - Fixed current selection being deselected when dragging through the hotkey panel - Fixed box selection not being cleared when the cursor was ending on a selectable object being UI - Fixed sold structures not being removed from control groups - Fixed Darn mines explosion decals not rendering properly on top of the ground - Fixed trees growing on pavement - Fixed not being able to select when leaving to menu then starting over

Source

Steam News / 21 February 2026

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