What changed
1 fix1 addition0 changes0 removals
addedImprovements - New Titanium icon - Reduced command lines thickness and opacity - Increased minimal possible simultaneous drop pod spawns (16 => 25)
fixedFixes - Fixed command lines not updating correctly on ungarrisoning units - Fixed trained agent SFX not playing - Fixed minimap camera indicator not rendering properly - Fixed camera middle mouse panning not using world limits - Fixed command lines and command markers not being rendered over the fog of war - Fixed hold position command enabling white command lines - Fixed Drumkrab legs being visible in the fog of war - Fixed interaction VFX not being rendered when focus targetting with a turret - Fixed Mediky underglow being visible in the fog of war
Frontier Control : Invasion changes
addedImprovements - New Titanium icon - Reduced command lines thickness and opacity - Increased minimal possible simultaneous drop pod spawns (16 => 25)
fixedFixes - Fixed command lines not updating correctly on ungarrisoning units - Fixed trained agent SFX not playing - Fixed minimap camera indicator not rendering properly - Fixed camera middle mouse panning not using world limits - Fixed command lines and command markers not being rendered over the fog of war - Fixed hold position command enabling white command lines - Fixed Drumkrab legs being visible in the fog of war - Fixed interaction VFX not being rendered when focus targetting with a turret - Fixed Mediky underglow being visible in the fog of war
Changelog
Improvements - New Titanium icon - Reduced command lines thickness and opacity - Increased minimal possible simultaneous drop pod spawns (16 => 25)
Fixes - Fixed command lines not updating correctly on ungarrisoning units - Fixed trained agent SFX not playing - Fixed minimap camera indicator not rendering properly - Fixed camera middle mouse panning not using world limits - Fixed command lines and command markers not being rendered over the fog of war - Fixed hold position command enabling white command lines - Fixed Drumkrab legs being visible in the fog of war - Fixed interaction VFX not being rendered when focus targetting with a turret - Fixed Mediky underglow being visible in the fog of war