Repeated intro
Greetings from the Facility!
What changed
0 fixes2 additions0 changes0 removals
addedOnce the last update was released, I was fairly confident that v0.5 , the last major Early Access update, would release some time in July. That is changing, and it will probably be around September now, which was also the initial plan for leaving Early Access. This isn't some deliberate or intentional decision - the last few weeks have had very slow development. A lot of the remaining work involves creating and implementing new enemies and items, and progress just hasn't moved along as quickly as I would've liked.
addedThat said, progress hasn't been completely halted. Some visual/audio changes, stat tweaks, and a few additions have been made, along with a bit of new content ready to be added in-engine. I'm optimistic that progress will pick up soon.
From The Dark changes
addedOnce the last update was released, I was fairly confident that v0.5 , the last major Early Access update, would release some time in July. That is changing, and it will probably be around September now, which was also the initial plan for leaving Early Access. This isn't some deliberate or intentional decision - the last few weeks have had very slow development. A lot of the remaining work involves creating and implementing new enemies and items, and progress just hasn't moved along as quickly as I would've liked.
addedThat said, progress hasn't been completely halted. Some visual/audio changes, stat tweaks, and a few additions have been made, along with a bit of new content ready to be added in-engine. I'm optimistic that progress will pick up soon.
Been nearly a month since the release of v0.4.6 and the last post shared. Figured I'd share what's going on.
Once the last update was released, I was fairly confident that v0.5, the last major Early Access update, would release some time in July. That is changing, and it will probably be around September now, which was also the initial plan for leaving Early Access. This isn't some deliberate or intentional decision - the last few weeks have had very slow development. A lot of the remaining work involves creating and implementing new enemies and items, and progress just hasn't moved along as quickly as I would've liked.
That said, progress hasn't been completely halted. Some visual/audio changes, stat tweaks, and a few additions have been made, along with a bit of new content ready to be added in-engine. I'm optimistic that progress will pick up soon.
I'll likely make another post somewhat soon to talk more about what this last update will include. Take care!