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Steam News22 May 20261mo ago

v0.4.6 Update

Greetings from the Facility! Just some final changes before v0.5. Gameplay Changes Angel indefinitely removed; the implementation still remains in case it should ever return.

In this update3

Full notes

Full From The Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings from the Facility!

What changed

1 fix3 additions32 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
removedGameplay ChangesAngel indefinitely removed; the implementation still remains in case it should ever return. Consequently, God's Blessing, the Angel's 1/3 drop, is inaccessible without the command line.
changedGameplay ChangesTracking Device ping frequency reduced from 7.5s -> 10s.
changedGameplay ChangesFlaming arrows will no longer burn enemies at full damage, but instead half.
addedGameplay ChangesAdded Shekel & Gem counts to the Weaponsmith GUI.
changedGameplay ChangesMelee sweep width increased slightly.
changedGameplay ChangesSkeleton Sentinel is now a little less common in Labyrinths Floor 2.
Tracking Device ping frequency7.5s10sTracking Device ping frequency increased, buffHeavy inscription bonus speed-5-7Heavy inscription bonus speed decreased, nerfCorva cost decay8.5s9.5sCorva cost decay increased, buffCursed Bone light cost34Cursed Bone light cost increased, buff

From The Dark changes

removedAngel indefinitely removed; the implementation still remains in case it should ever return. Consequently, God's Blessing, the Angel's 1/3 drop, is inaccessible without the command line.
changedTracking Device ping frequency reduced from 7.5s -> 10s.
changedFlaming arrows will no longer burn enemies at full damage, but instead half.
addedAdded Shekel & Gem counts to the Weaponsmith GUI.
changedMelee sweep width increased slightly.

Just some final changes before v0.5.

Gameplay Changes

  • Angel indefinitely removed; the implementation still remains in case it should ever return. Consequently, God's Blessing, the Angel's 1/3 drop, is inaccessible without the command line.

  • Tracking Device ping frequency reduced from 7.5s -> 10s.

  • Flaming arrows will no longer burn enemies at full damage, but instead half.

  • Added Shekel & Gem counts to the Weaponsmith GUI.

  • Melee sweep width increased slightly.

  • Skeleton Sentinel is now a little less common in Labyrinths Floor 2.

  • Wired gas will now poison the player.

  • Heavy inscription bonus speed reduced from -5 -> -7.

  • Corva cost decay increased from 8.5s -> 9.5s.

  • Cursed Bone light cost increased from 3 -> 4.

  • Cursed Bone cost decay increased from 6.5s -> 8s.

  • Electric Pulse light cost increased from 4 -> 5.

  • Elemental Staff cost decay increased from 9.5s -> 10s.

  • Flaming Staff cost decay increased from 11s -> 13s.

  • Golden Touch cost decay increased from 7.5s -> 8.5s.

  • Guitar light cost increased from 8 -> 9.

  • Khezor cost decay increased from 8s -> 10s.

  • Molten Staff cost decay increased from 9.5s -> 10.5s.

  • Recall cost decay increased from 10s -> 12s.

  • Nature's Presence cost decay increased from 7s -> 8.5s.

  • Resonance Prototype light cost increased from 10 -> 12.

  • Solar Rod light cost increased from 4 -> 5.

  • Solar Rod cost decay increased from 4s -> 6s.

  • Sound Wave light cost increased from 5 -> 6.

  • Sound Wave cost decay increased from 7.5s -> 8s.

  • Storm Rod light cost increased from 6 -> 7.

  • Storm Rod cost decay increased from 10s -> 11s.

Visual/Audio Changes

  • Tracking Device ping noise replaced with a more unique sound.

  • Tracking Device ping volume reduced from 1.0 -> 0.6.

  • Flaming arrows now emit a soft light.

  • Added subtle camera shakes to melee weapons.

Fixes

  • Stranger in a Bin's SELL button will now be disabled when no items are being sold.

  • Adjusted Scorpion's hitbox to allow for easier hits.

  • Melee attacks now require line of sight.

  • Spore Emitter will no longer spawn spores in the Village.

  • Spore Emitter will now stop spawning spores once the boss fight begins.

Next update should be v0.5 unless something comes up. Expect it to conclude all three regions, add a couple more NPCs, and improve UI/UX. See you then.

Source

Steam News / 22 May 2026

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