In this update3
Full notes
Full From The Dark update
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Repeated intro
Greetings from the Facility!
What changed
- Gameplay
- Balance
- UI and audio
From The Dark changes
Just some final changes before v0.5.
Gameplay Changes
Angel indefinitely removed; the implementation still remains in case it should ever return. Consequently, God's Blessing, the Angel's 1/3 drop, is inaccessible without the command line.
Tracking Device ping frequency reduced from 7.5s -> 10s.
Flaming arrows will no longer burn enemies at full damage, but instead half.
Added Shekel & Gem counts to the Weaponsmith GUI.
Melee sweep width increased slightly.
Skeleton Sentinel is now a little less common in Labyrinths Floor 2.
Wired gas will now poison the player.
Heavy inscription bonus speed reduced from -5 -> -7.
Corva cost decay increased from 8.5s -> 9.5s.
Cursed Bone light cost increased from 3 -> 4.
Cursed Bone cost decay increased from 6.5s -> 8s.
Electric Pulse light cost increased from 4 -> 5.
Elemental Staff cost decay increased from 9.5s -> 10s.
Flaming Staff cost decay increased from 11s -> 13s.
Golden Touch cost decay increased from 7.5s -> 8.5s.
Guitar light cost increased from 8 -> 9.
Khezor cost decay increased from 8s -> 10s.
Molten Staff cost decay increased from 9.5s -> 10.5s.
Recall cost decay increased from 10s -> 12s.
Nature's Presence cost decay increased from 7s -> 8.5s.
Resonance Prototype light cost increased from 10 -> 12.
Solar Rod light cost increased from 4 -> 5.
Solar Rod cost decay increased from 4s -> 6s.
Sound Wave light cost increased from 5 -> 6.
Sound Wave cost decay increased from 7.5s -> 8s.
Storm Rod light cost increased from 6 -> 7.
Storm Rod cost decay increased from 10s -> 11s.
Visual/Audio Changes
Tracking Device ping noise replaced with a more unique sound.
Tracking Device ping volume reduced from 1.0 -> 0.6.
Flaming arrows now emit a soft light.
Added subtle camera shakes to melee weapons.
Fixes
Stranger in a Bin's SELL button will now be disabled when no items are being sold.
Adjusted Scorpion's hitbox to allow for easier hits.
Melee attacks now require line of sight.
Spore Emitter will no longer spawn spores in the Village.
Spore Emitter will now stop spawning spores once the boss fight begins.
Next update should be v0.5 unless something comes up. Expect it to conclude all three regions, add a couple more NPCs, and improve UI/UX. See you then.
Source
Changelog.gg summarizes and formats this update. How we read updates.
